Enterprise VR: Architectural Multi-user Optioneering @ThreeDeeMaxr
Enterprise VR: Architectural Multi-user Optioneering  @ThreeDeeMaxr
Uploaded May 2017 | Updated September 2026, 8 hours ago
The great Jeff Wilson joins me as we explore the power of VR for industrial applications. In this video, we demonstrate the ability to modify materials on objects in a multi-user environment. This project was created with the now defunct Stingray game engine but the principals can be applied just as easy to another game engine like Unity or Unreal.
Enterprise VR: Architectural Multi-user OptioneeringHTC Vive (WIP) Climbing Mechanic in Autodesks Stingray gaming engineNVIDIA Omniverse: Fix Broken Paths with the USD Path ToolNVIDIA Ominverse: Realtime Soft Body Physics (PhysX)WIP - VR Autodesk Stingray Low Poly Forest 500K TreesDoubleKill - The Make Something Unreal Contest Machinima Winner!Animated people in Autodesk Infraworks 360NVIDIA Omniverse - Record 3DS Max Animation in Omniverse CreateSmartPLANT Refinery 3D Animation with 3DS MaxIndustrial Valve AnimationBeautiful Sunrise from an AIrplaneRTX ON - Omniverse mirror with realtime raytracing
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Enterprise VR: Architectural Multi-user Optioneering

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