Uploaded September 2011 | Updated September 2026, 2 weeks ago
Intro + levels 1-5 with all mission briefing screens. This is an optimized version of the original game in english language (not including the intro).
Level 1: brief 06:51 - level start 09:23
Level 2: brief 14:19 - level start 15:57 (code: FEAR)
Level 3: brief 25:38 - level start 27:47 (code: FIGHT)
Level 4: brief 36:40 - level start 38:28 (code: SHOOT)
Level 5: brief 48:42 - level start 50:33 (code: WAR)
Level 6: brief 56:28 (code: DEATH)
First levels are just running around while mapping and I'm not too keen about such gameplay on any genre. The game does make progress, though slowly and there is more stuff to see and do at later levels. I do like various aspects about this game, but imo it's little bit too slow, mazy and long to complete with 32 levels. There's a sequel on it's way.
Developer: André Wüthrich
Music: Michael Tschögl
Publisher: Anachronia (1997-2011)
Homepage and download: http://www.anachronia.ch/
lemonamiga.com/games/details.php?id=2075
hol.abime.net/2856
Intro + levels 1-5 with all mission briefing screens. This is an optimized version of the original game in english language (not including the intro).
Level 1: brief 06:51 - level start 09:23
Level 2: brief 14:19 - level start 15:57 (code: FEAR)
Level 3: brief 25:38 - level start 27:47 (code: FIGHT)
Level 4: brief 36:40 - level start 38:28 (code: SHOOT)
Level 5: brief 48:42 - level start 50:33 (code: WAR)
Level 6: brief 56:28 (code: DEATH)
First levels are just running around while mapping and I'm not too keen about such gameplay on any genre. The game does make progress, though slowly and there is more stuff to see and do at later levels. I do like various aspects about this game, but imo it's little bit too slow, mazy and long to complete with 32 levels. There's a sequel on it's way.
Developer: André Wüthrich
Music: Michael Tschögl
Publisher: Anachronia (1997-2011)
Homepage and download: http://www.anachronia.ch/
lemonamiga.com/games/details.php?id=2075
hol.abime.net/2856






![Dune II - Harkonnen mission 8 speedrun 31:09 (PC DOS) [Obsolete]
I decided to retry Harkonnen mission 8. My old video was probably the worst played mission of the campaign. Previous time was improved by over 7 minutes and no saves were used during the mission. This video demonstrates the repair facility strategy pointed out to me earlier and not used on my previous videos. By blocking access to repair facility Carryalls come to pick up repaired units and return those to battlefield.
Best strategy I found for this mission is to maneuver behind Atreides base from the left, where its least fortified. Taking out structures from behind, deploying an MCV, second repair facility and second heavy factory near the Ordos base before final assault. Different houses begin assaulting only after discovered by player units. This is why its necessary to be careful not to scout near the Ordos base until Atreides has been disabled. This mission is rather difficult to finish fast, because Construction Yards are at hard to reach locations and enemy keeps rebuilding turrets and buildings. Sniping CYs with missiles or figuring out a better strategy would probably allow time save. Got extremely unlucky with missile accuracy as well in this play. Dune II - Harkonnen mission 8 speedrun 31:09 (PC DOS) [Obsolete]](https://i.ytimg.com/vi/XSewR1fMIK0/mqdefault.jpg)



