Uploaded December 2013 | Updated September 2026, 2 weeks ago
This is an old video. I recorded it over three year ago and it was uploaded to cubex55 channel. Due to some bug in YT this particular game doesn't show up in search results when you search for the title keyword "Simulcra", instead video is automatically searched by keyword "Simulacra". So I decided to upload the video again with the keyword "simulacra". Video is also in better quality since I still have the original recording uncompressed on my drive.
Completion of all levels, also shows the location of every extra life in the game as far as I found 'em. Title music wasn't included, straight to gameplay in level 1, there's not much else to title besides the music. Ending is included though. Pretty fun straightforward (although mazy) arcade game. Somewhat unknown.
Shields are on the right besides radar display in the middle. Lives are indicated by number at the left side of radar. FFG slider at the left indicates the approx. number of missiles which are released by holding fire button. Some of ships found in sheds give extra lives. BAT items and ships collected from other sheds restores shields and flying capacity. Flying capacity can also be lost by taking damage. Then you can only "bounce".
I believe the game only runs on A500 and is quite slow. I used custom CPU settings in WinUAE to get the game running on decent speed so it's more fun to play. Game doesn't have any saving or code system. You'd normally have to play it straight to end from start. I used saves between levels so I could memorize each level before recording and not waste too much video on exploring.
Developer: Graftgold
Publesher: MicroStyle (1990)
hol.abime.net/1944
lemonamiga.com/games/details.php?id=966
This is an old video. I recorded it over three year ago and it was uploaded to cubex55 channel. Due to some bug in YT this particular game doesn't show up in search results when you search for the title keyword "Simulcra", instead video is automatically searched by keyword "Simulacra". So I decided to upload the video again with the keyword "simulacra". Video is also in better quality since I still have the original recording uncompressed on my drive.
Completion of all levels, also shows the location of every extra life in the game as far as I found 'em. Title music wasn't included, straight to gameplay in level 1, there's not much else to title besides the music. Ending is included though. Pretty fun straightforward (although mazy) arcade game. Somewhat unknown.
Shields are on the right besides radar display in the middle. Lives are indicated by number at the left side of radar. FFG slider at the left indicates the approx. number of missiles which are released by holding fire button. Some of ships found in sheds give extra lives. BAT items and ships collected from other sheds restores shields and flying capacity. Flying capacity can also be lost by taking damage. Then you can only "bounce".
I believe the game only runs on A500 and is quite slow. I used custom CPU settings in WinUAE to get the game running on decent speed so it's more fun to play. Game doesn't have any saving or code system. You'd normally have to play it straight to end from start. I used saves between levels so I could memorize each level before recording and not waste too much video on exploring.
Developer: Graftgold
Publesher: MicroStyle (1990)
hol.abime.net/1944
lemonamiga.com/games/details.php?id=966



![Dune II - Harkonnen mission 8 speedrun 31:09 (PC DOS) [Obsolete]
I decided to retry Harkonnen mission 8. My old video was probably the worst played mission of the campaign. Previous time was improved by over 7 minutes and no saves were used during the mission. This video demonstrates the repair facility strategy pointed out to me earlier and not used on my previous videos. By blocking access to repair facility Carryalls come to pick up repaired units and return those to battlefield.
Best strategy I found for this mission is to maneuver behind Atreides base from the left, where its least fortified. Taking out structures from behind, deploying an MCV, second repair facility and second heavy factory near the Ordos base before final assault. Different houses begin assaulting only after discovered by player units. This is why its necessary to be careful not to scout near the Ordos base until Atreides has been disabled. This mission is rather difficult to finish fast, because Construction Yards are at hard to reach locations and enemy keeps rebuilding turrets and buildings. Sniping CYs with missiles or figuring out a better strategy would probably allow time save. Got extremely unlucky with missile accuracy as well in this play. Dune II - Harkonnen mission 8 speedrun 31:09 (PC DOS) [Obsolete]](https://i.ytimg.com/vi/XSewR1fMIK0/mqdefault.jpg)






