Uploaded November 2025 | Updated September 2026, 3 weeks ago
When you're designing a bounty hunter game for a five-day cyberpunk live-action-role-play out in the middle of the Mojave desert, you've got to bring something extra cool. But [Elli]'s talk isn't just about the hardware; it's as much about the design philosophy behind the game -- how you bring something immersive and exciting to hundreds of players.
Read all about it over on Hackaday: hackaday.com/2025/11/26/elli-furedy-brings-cyberpunk-games-to-life
When you're designing a bounty hunter game for a five-day cyberpunk live-action-role-play out in the middle of the Mojave desert, you've got to bring something extra cool. But [Elli]'s talk isn't just about the hardware; it's as much about the design philosophy behind the game -- how you bring something immersive and exciting to hundreds of players.
Read all about it over on Hackaday: hackaday.com/2025/11/26/elli-furedy-brings-cyberpunk-games-to-life










