Uploaded April 2025 | Updated September 2026, 3 weeks ago
Software for making physical things often overlooks existing skill sets, forcing practitioners to work against built-in assumptions to accomplish their goals. This talk will consider how creative practices can guide the development of digital fabrication systems and communities.
Read more over on Hackaday: hackaday.com/2025/04/28/supercon-2024-sketching-with-machines
Software for making physical things often overlooks existing skill sets, forcing practitioners to work against built-in assumptions to accomplish their goals. This talk will consider how creative practices can guide the development of digital fabrication systems and communities.
Read more over on Hackaday: hackaday.com/2025/04/28/supercon-2024-sketching-with-machines










