Uploaded October 2025 | Updated September 2026, 2 weeks ago
I want to play Elden Ring in a whole new way, and the powers that be are trying to stop me. Join in, and let's conquer the Lands Between together!
We've unsealed the divine tower of the Hornsent people. Now we must chase Miquella to the Gate of Divinity and put an end to his ambitions—all so that we can extinguish the last threat to our patron, the Lord of Frenzied Flame.
I want to play Elden Ring in a whole new way, and the powers that be are trying to stop me. Join in, and let's conquer the Lands Between together!
We've unsealed the divine tower of the Hornsent people. Now we must chase Miquella to the Gate of Divinity and put an end to his ambitions—all so that we can extinguish the last threat to our patron, the Lord of Frenzied Flame.


![Ive finally cracked it [Awakening Lunatic+, Chapter 1]
I put some extra hours in at the Fire Emblem content factory this week, and that led to a big breakthrough: a new, reasonably consistent turn-by-turn strategy for Chapter 1 on Lunatic+ difficulty in Fire Emblem Awakening.
One of my long-term projects has been to develop a strategy for Lunatic+ that satisfies a few special goals:
- Dont pour all the resources into Robin. I want something that can support the deployment and training of a full army.
- Dont use the full water trick in the Prologue. Its really annoying to do, and its extremely frustrating when Robin gets destroyed by a crit from an Elthunder Mage 50 turns in. This makes the first point more necessary, since Im not going to get Robin to level 8+ in the prologue.
- Allow Asset/Flaw combinations that arent strictly optimal for clearing Lunatic+ (for which the best is probably +Spd/-Skl) but are better for post-game optimization, in case you want to take your L+ clear file into No-DLC/No-Rally Apotheosis or something.
For additional resources on Lunatic+, check out the methods developed by Interceptor (https://tinyurl.com/interceptor2Lplus), @kuroittv5015 (https://no-contest-creations.com/fire-emblem-awakening-resetless-lunatic-guide/ ), and @oEllery.
Special thanks to muhmuhten for developing a custom code patch for me that produces (approximately) fixed growths, but cut down by 20%. That means that, for example, a 60% growth rate gets treated as 0.48 and does not provide a stat point when leveling from 1 to 2, but does provide a point on the next level because 0.96 rounds up. Ive finally cracked it [Awakening Lunatic+, Chapter 1]](https://i.ytimg.com/vi/g3NDx0G8Xg0/mqdefault.jpg)







