Uploaded October 2024 | Updated September 2026, 2 weeks ago
We work our way back across the Erythia Sea on our way to the Cloudkeep, where we hope to pledge allegiance to a cat.
XENOBLADE CHRONICLES 3, HARD MODE, 100%
The point of this playthrough is to revisit Xenoblade 3 with the benefit of nearly two years of meta-knowledge, datamining, and yes, spreadsheets. There is a terrible dearth of resources devoted to playing the main campaign, since almost all the guides out there are strictly for post-game content, and most of those are way out of date regardless.
We work our way back across the Erythia Sea on our way to the Cloudkeep, where we hope to pledge allegiance to a cat.
XENOBLADE CHRONICLES 3, HARD MODE, 100%
The point of this playthrough is to revisit Xenoblade 3 with the benefit of nearly two years of meta-knowledge, datamining, and yes, spreadsheets. There is a terrible dearth of resources devoted to playing the main campaign, since almost all the guides out there are strictly for post-game content, and most of those are way out of date regardless.
![Ive finally cracked it [Awakening Lunatic+, Chapter 1]
I put some extra hours in at the Fire Emblem content factory this week, and that led to a big breakthrough: a new, reasonably consistent turn-by-turn strategy for Chapter 1 on Lunatic+ difficulty in Fire Emblem Awakening.
One of my long-term projects has been to develop a strategy for Lunatic+ that satisfies a few special goals:
- Dont pour all the resources into Robin. I want something that can support the deployment and training of a full army.
- Dont use the full water trick in the Prologue. Its really annoying to do, and its extremely frustrating when Robin gets destroyed by a crit from an Elthunder Mage 50 turns in. This makes the first point more necessary, since Im not going to get Robin to level 8+ in the prologue.
- Allow Asset/Flaw combinations that arent strictly optimal for clearing Lunatic+ (for which the best is probably +Spd/-Skl) but are better for post-game optimization, in case you want to take your L+ clear file into No-DLC/No-Rally Apotheosis or something.
For additional resources on Lunatic+, check out the methods developed by Interceptor (https://tinyurl.com/interceptor2Lplus), @kuroittv5015 (https://no-contest-creations.com/fire-emblem-awakening-resetless-lunatic-guide/ ), and @oEllery.
Special thanks to muhmuhten for developing a custom code patch for me that produces (approximately) fixed growths, but cut down by 20%. That means that, for example, a 60% growth rate gets treated as 0.48 and does not provide a stat point when leveling from 1 to 2, but does provide a point on the next level because 0.96 rounds up. Ive finally cracked it [Awakening Lunatic+, Chapter 1]](https://i.ytimg.com/vi/g3NDx0G8Xg0/mqdefault.jpg)









