Uploaded April 2022 | Updated September 2026, 2 weeks ago
All I see in my dreams...is bloodflame.
Equips:
Cold Iron Ball +12
Blue Dancer Charm
Radagon's Soreseal
Ritual Sword Talisman
All I see in my dreams...is bloodflame.
Equips:
Cold Iron Ball +12
Blue Dancer Charm
Radagon's Soreseal
Ritual Sword Talisman
![Elden Ring - Maliketh [Level 1 - Star Fist / No Damage / No Gold Parries]
Honestly, I find his second phase to be the best part of the fight. The first one punishes aggression too harshly outside of specific attack patterns, making the battle feel longer than it is.
His gold blade attacks arent too bad to space out, and the large AOE version can simply be ignored. I ate that attack way too much on earlier playthroughs.
Equips:
Cold Star Fist +25
Blue Dancer Charm
Radagons Soreseal
Ritual Sword Talisman
Green Turtle Talisman Elden Ring - Maliketh [Level 1 - Star Fist / No Damage / No Gold Parries]](https://i.ytimg.com/vi/Xddrt4c9UrE/mqdefault.jpg)



![Elden Ring - Morgott [Level 1 - Spiked Caestus / No Damage / No Parries]
Interestingly, Morgott is slightly easier to dodge than Margit is in the early game due to a couple of his attacks having longer tells. The only bad thing is that, unlike Margit, Morgott loves to dodge when you want to hit him. Cant say he didnt need it because its over once he stays still long enough.
Equips:
Cold Spiked Caestus +12
Blue Dancer Charm
Radagons Soreseal
Ritual Sword Talisman
Green Turtle Talisman Elden Ring - Morgott [Level 1 - Spiked Caestus / No Damage / No Parries]](https://i.ytimg.com/vi/YZASJZ1BdAo/mqdefault.jpg)


![Grounded: Director Schmector [Whoa! difficulty - No damage]
Official Release v1.0.4.3941
Its safe to say that he didnt have much fun at all.
I would have let my previous video stand, but I had a few issues with it:
* Due to the self-hitting Barbarian mutation bug before 1.02s release, it became a detriment to the battle. It, combined with other +attack buffs, evaporates Schmectors HP.
* The Assassin (Mantis) armor set is not only slightly bugged, but its utility is never fully realized because it is highly reliant on crits. Its set bonus, Critical Chain, only works with charged attacks, not normal ones. Secondly, it only gives a measly 2.5% extra crit during activation.
If one doesnt know current crit values, they were stealth nerfed *heavily* upon version 1.0s release: Coup De Grass at level 2 gives 5% crit, Spider Slider slider gives 5% crit, and Thors Pendant gives 1% crit, which maxes crit for most weapons at 11%. The Assassin armors abilities (bleed and extra stun) are also tied to active crits. The former does not affect Schmector, and extra stun hardly changes the battle. Despite belonging to a boss, its a very underwhelming armor set.
I also forgot to show my mutations at the end of the last video. Not much has changed text-wise if youve already read about Schmectors mechanics in the previous video, but here you go:
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* Before his HP reaches the 80% mark, strafing and being aware of his charged electric shot is all one needs to worry about. After his blue charge, the corners become safer when the wall turrets fire, as the bouncing electric shots can be easily seen.
(In this video, however, he takes so much damage so fast that this part is skipped entirely.)
* At the 60% mark, assuming you dont score a crit as I did in the video, you should hold block with a shield during his orange spider charge. Otherwise, itll do a tiny amount of damage before the spiders come out of the two side doors. This is likely a bug, as the other two charges he does have no ability to do damage.
* At the 40% mark, if a crit isnt scored during this orange charge, going to the side of the room with the uncharged electric turrets is the best option, as lasers will soon fire. From there, one can move from side to side and dodge any shots he attempts. Unfortunately, Schmector will likely activate the lasers again once they time out, making this a lengthy phase for the unlucky.
(I was near the necessary spot to stay safe from the green lasers, but I decided instead to duck the V pattern to bum-rush him here to end the battle. Usually, youd want to stay to the side where the lasers targeting ends.)
* The last 20% is something else, as Schmector prioritizes all three charges above regular attacks. From here, crouch to pre-emptively evade the lasers and go all out. Hopefully, the fight ends before the spider charge is activated; otherwise, getting hit is all but guaranteed.
(Unlike the last video, his robot body fell apart in this phase before doing much of anything.)
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Items and Equipment:
Club of the Mother Demon (w/ Sour Upgrade) - Lv. 8 (pain bat)
Entomologist Badge - 10% more attack? Yes, please. Barbarian already gives imperfect block, so this redundancy can only be used to the players advantage.
Eyepatch (Sleek) - Adds 10% more to ones attack, but at the cost of taking 25% extra damage.
Fire Ant Chestplate + Leggings (Sleek) - Combined, they give a 20% chance to inflict corrosion on the enemy, which reduces defense by 15% for 10 seconds. Add the attack buffs with the high attack of the Club of the Mother Demon, and the damage can get pretty silly.
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Drinks and Food:
Spider Slider - For extra crit chance (+5%)
Green Machine - For faster stamina recovery (+20%)
Boost Juice - For more base stamina (+20)
Liquid Rage - For more attack (+10%)
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Mutations:
Barbarian Lv. 3 - Gives a significant attack buff (20%) but sacrifices the ability to perfect block.
Buff Lungs - 30 more stamina; cant go wrong with that.
Coup De Grass Lv. 2 - 5% crit chance, amplify the pain.
Cardio Fan Lv. 3 - Heavy bat needs fast stamina regeneration.
Trapper Peep.R Lv. 3 - 60% more damage from critical hits is a sight to see.
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Heres the previous video if you want to see the difference in effectiveness:
https://www.youtube.com/watch?v=7xvNkW8XPGA Grounded: Director Schmector [Whoa! difficulty - No damage]](https://i.ytimg.com/vi/_Pcj4xm54-8/mqdefault.jpg)

![Elden Ring - Godskin Duo [Level 1 - Star Fist / No Damage / No Parries / No Sleep]
No future...at least for these two.
Equips:
Cold Star Fist +25
Blue Dancer Charm
Radagons Soreseal
Ritual Sword Talisman
Green Turtle Talisman Elden Ring - Godskin Duo [Level 1 - Star Fist / No Damage / No Parries / No Sleep]](https://i.ytimg.com/vi/asL7uxCxVIE/mqdefault.jpg)
![Elden Ring - Elemer of the Briar [Level 1 - Spiked Caestus / No Damage / No Parries]
His AI is oddly repetitive if you fight him up close, as hell do a lot of shield slams. Its a shame, as his moveset is quite diverse.
Equips:
Cold Spiked Caestus +12
Blue Dancer Charm
Radagons Soreseal
Ritual Sword Talisman Elden Ring - Elemer of the Briar [Level 1 - Spiked Caestus / No Damage / No Parries]](https://i.ytimg.com/vi/bIU8lwcvlJk/mqdefault.jpg)