Uploaded October 2018 | Updated September 2026, 2 weeks ago
For the GameFAQs second Hunt of the Week.
Every time I close my eyes, I see feet. Tormenting me, never stopping. Surely this has to end at some point...
YKK is pretty rough when you're trying to get your times down due to its instacharge; and at times it just does it because you're simply nearby. I've jumped into it far more times than I'd want to admit, haha.
For the GameFAQs second Hunt of the Week.
Every time I close my eyes, I see feet. Tormenting me, never stopping. Surely this has to end at some point...
YKK is pretty rough when you're trying to get your times down due to its instacharge; and at times it just does it because you're simply nearby. I've jumped into it far more times than I'd want to admit, haha.

![Grounded: Director Schmector [Whoa! difficulty - No damage]
Official Release v1.0.4.3941
Its safe to say that he didnt have much fun at all.
I would have let my previous video stand, but I had a few issues with it:
* Due to the self-hitting Barbarian mutation bug before 1.02s release, it became a detriment to the battle. It, combined with other +attack buffs, evaporates Schmectors HP.
* The Assassin (Mantis) armor set is not only slightly bugged, but its utility is never fully realized because it is highly reliant on crits. Its set bonus, Critical Chain, only works with charged attacks, not normal ones. Secondly, it only gives a measly 2.5% extra crit during activation.
If one doesnt know current crit values, they were stealth nerfed *heavily* upon version 1.0s release: Coup De Grass at level 2 gives 5% crit, Spider Slider slider gives 5% crit, and Thors Pendant gives 1% crit, which maxes crit for most weapons at 11%. The Assassin armors abilities (bleed and extra stun) are also tied to active crits. The former does not affect Schmector, and extra stun hardly changes the battle. Despite belonging to a boss, its a very underwhelming armor set.
I also forgot to show my mutations at the end of the last video. Not much has changed text-wise if youve already read about Schmectors mechanics in the previous video, but here you go:
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* Before his HP reaches the 80% mark, strafing and being aware of his charged electric shot is all one needs to worry about. After his blue charge, the corners become safer when the wall turrets fire, as the bouncing electric shots can be easily seen.
(In this video, however, he takes so much damage so fast that this part is skipped entirely.)
* At the 60% mark, assuming you dont score a crit as I did in the video, you should hold block with a shield during his orange spider charge. Otherwise, itll do a tiny amount of damage before the spiders come out of the two side doors. This is likely a bug, as the other two charges he does have no ability to do damage.
* At the 40% mark, if a crit isnt scored during this orange charge, going to the side of the room with the uncharged electric turrets is the best option, as lasers will soon fire. From there, one can move from side to side and dodge any shots he attempts. Unfortunately, Schmector will likely activate the lasers again once they time out, making this a lengthy phase for the unlucky.
(I was near the necessary spot to stay safe from the green lasers, but I decided instead to duck the V pattern to bum-rush him here to end the battle. Usually, youd want to stay to the side where the lasers targeting ends.)
* The last 20% is something else, as Schmector prioritizes all three charges above regular attacks. From here, crouch to pre-emptively evade the lasers and go all out. Hopefully, the fight ends before the spider charge is activated; otherwise, getting hit is all but guaranteed.
(Unlike the last video, his robot body fell apart in this phase before doing much of anything.)
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Items and Equipment:
Club of the Mother Demon (w/ Sour Upgrade) - Lv. 8 (pain bat)
Entomologist Badge - 10% more attack? Yes, please. Barbarian already gives imperfect block, so this redundancy can only be used to the players advantage.
Eyepatch (Sleek) - Adds 10% more to ones attack, but at the cost of taking 25% extra damage.
Fire Ant Chestplate + Leggings (Sleek) - Combined, they give a 20% chance to inflict corrosion on the enemy, which reduces defense by 15% for 10 seconds. Add the attack buffs with the high attack of the Club of the Mother Demon, and the damage can get pretty silly.
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Drinks and Food:
Spider Slider - For extra crit chance (+5%)
Green Machine - For faster stamina recovery (+20%)
Boost Juice - For more base stamina (+20)
Liquid Rage - For more attack (+10%)
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Mutations:
Barbarian Lv. 3 - Gives a significant attack buff (20%) but sacrifices the ability to perfect block.
Buff Lungs - 30 more stamina; cant go wrong with that.
Coup De Grass Lv. 2 - 5% crit chance, amplify the pain.
Cardio Fan Lv. 3 - Heavy bat needs fast stamina regeneration.
Trapper Peep.R Lv. 3 - 60% more damage from critical hits is a sight to see.
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Heres the previous video if you want to see the difference in effectiveness:
https://www.youtube.com/watch?v=7xvNkW8XPGA Grounded: Director Schmector [Whoa! difficulty - No damage]](https://i.ytimg.com/vi/_Pcj4xm54-8/mqdefault.jpg)

![Elden Ring - Godskin Duo [Level 1 - Star Fist / No Damage / No Parries / No Sleep]
No future...at least for these two.
Equips:
Cold Star Fist +25
Blue Dancer Charm
Radagons Soreseal
Ritual Sword Talisman
Green Turtle Talisman Elden Ring - Godskin Duo [Level 1 - Star Fist / No Damage / No Parries / No Sleep]](https://i.ytimg.com/vi/asL7uxCxVIE/mqdefault.jpg)
![Elden Ring - Elemer of the Briar [Level 1 - Spiked Caestus / No Damage / No Parries]
His AI is oddly repetitive if you fight him up close, as hell do a lot of shield slams. Its a shame, as his moveset is quite diverse.
Equips:
Cold Spiked Caestus +12
Blue Dancer Charm
Radagons Soreseal
Ritual Sword Talisman Elden Ring - Elemer of the Briar [Level 1 - Spiked Caestus / No Damage / No Parries]](https://i.ytimg.com/vi/bIU8lwcvlJk/mqdefault.jpg)
![Elden Ring - Red Wolf of Radagon [Level 1 - Spiked Caestus / No Damage]
Not much to say here as the Red Wolf potatoes hard once you know its moveset, although it sometimes can do a quick bite up close - a real no-damage run ruiner. Interestingly, its body shape makes it easier to hit twice with the jump attack.
Equips:
Spiked Caestus +10
Blue Dancer Charm
Radagons Soreseal Elden Ring - Red Wolf of Radagon [Level 1 - Spiked Caestus / No Damage]](https://i.ytimg.com/vi/bYeN_3Y3fso/mqdefault.jpg)

![Grounded: Infused Infected Broodmother [NG+4 Whoa! difficulty - No damage] (Double Parry Ed.)
Official Release v1.4.4.4634
Just like the Coaltana, the Coldtana can mess a spider up.
Her Infusions:
Increased Movement Speed
Increased Attack
Increased Max Health
Fresh Magic Attack
Shockwave
Projectile Bomb
Spicy Magic Attack
Theres not much to say past my other videos except that I dont think anyone has defeated IBM with double parries and managed not to get hit. Although I only needed to parry two fast flurries, fighting her this way made not lowering her attack speed a requirement, making the fight a bit more interesting for me.
For IBMs fast flurry, I found it effective to time the block for the first hit as late as possible. Afterwards, one should hold block until the second hit is done. Finally, the third, fourth, and fifth hits should all be blocked with normal timing.
On another note, the nerf to fresh AoE attacks in 1.4.4 applies not only to the player but also to infused creatures with that effect. In 1.4.3, I would have definitely gotten hit by her exploding her infused effects upon her faked death at 0:37 (which is a bug that has yet to be fixed), but now its effect is much smaller than spicy explosions and sour projectiles. The hit radius is almost point-blank now, which is a shame.
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Items and Equipment:
Fresh Coldtana Lv. 15 - With Samurai, it becomes a blender of pain. It also comes with Finale Parry, which increases parry frames by 15 milliseconds for every third hit in a combo for 10 seconds. Successful perfect blocks also give a 25% increase to attack for 10 seconds.
Infused Crossbow Lv. 15 - +Critial Hit Chance (ammo: fresh arrows)
*+Critial Hit Chance - Raises crit chance by 5%
Glowbasa Necklace #1 - Samurai / +Hunger Rate / Finale Fury
*Samurai - Katana weapons get a 10% increase in attack speed every hit. Upon being hit or switching weapons, this attack speed is lost, and only 5 stacks of attack speed can be generated, maxing out at 50% attack speed
*Hunger Rate - Decreases hunger drain by 20% (Not very useful here)
*Finale Fury - Every third hit in a combo temporarily increases attack speed by 20%
Glowbasa Necklace #2 - Fresh Damage Up Best / +Critical Hit Chance / Implant Weakness: Fresh
*Fresh Damage Up Best - Increases fresh damage by 50%
*+Critial Hit Chance - Raises crit chance by 5%
*Implant Weakness: Fresh - Adds a debuff that gives an enemy 50% increased damage to fresh
Note: I switch between trinket #1 for Samuri stacks and trinket #2 for increased damage.
Eyepatch Lv. 0 - Adds 10% more to ones attack but at the cost of taking 25% extra damage.
Fire Ant Arm Guards Lv. 9 (Sleek) - This armor piece has a 10% chance to inflict corrosion upon striking the enemy, which reduces defense by 15% for 10 seconds.
Assassins Greaves Lv. 9 (Sleek) - Critical hits have a 30% chance of causing a bleed debuff. Since the Infected Broodmother is 60% resistant to bleed, this ends up doing 8 damage a second for 10 seconds.
Koi Scale Helmet Lv. 8 (Sleek) - Gives an extra 15 milliseconds to ones parry frames. This effect stacks with the other armor pieces and is used to reliably parry IBMs fast flurry via double parries. Additionally, its set bonus, Dazzling Riposte, lowers a creatures defense by 20% for 10 seconds upon a successful perfect block. Combined with Finale Parry, one can have an extra 60 milliseconds of parry time, making double parries easier.
I think that Koi armor should have its parry time doubled, as it would be significantly more helpful for its intended purpose.
Koi Scale Breastplate Lv. 9 (Sleek) - Same as the above.
Koi Scale Greaves Lv. 9 (Sleek) - Ditto.
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Food and Drinks: (due to the cooldown for using buffs, I skipped recording these actions)
Perfect Toast - +5% crit chance and +40% to critical hit damage
Boss Sauce - +5% crit chance
Liquid Rage - +10% attack
Green Machine - 20% faster stamina recovery
Boost Juice - +20 stamina
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Mutations:
Blademaster Lv. 3 - Although this will lower IBMs attack damage by 30%, its primary use is reducing the exhaustion timer by 90%, which is more than necessary since Samurai drills through stamina like nothing.
Parry Master Lv. 3 - Every perfect block recovers 100 stamina.
Natural Explorer Lv. 3 - Despite combat significantly reducing the speed this gives, what little it does helps one get a better position faster.
Coup De Grass Lv. 2 - 5% crit chance, stack all the crit.
Trapper Peep.R Lv. 3 - 60% more damage from critical hits, pairing nicely with the other buffs.
Lastly, the Infected Broodmother mount was used for an extra 20% damage increase. Grounded: Infused Infected Broodmother [NG+4 Whoa! difficulty - No damage] (Double Parry Ed.)](https://i.ytimg.com/vi/eRPTaZzZbIM/mqdefault.jpg)
![Grounded: Infused Wasp Queen [NG+4 Whoa! difficulty - No damage]
Official Release v1.4.0.4495
Is using the Infused Bow by itself for this fight worth it? You decide.
Her Infusions:
Increased Movement Speed
Increased Attack
Increased Max Health
Explosive Attack
Spicy Magic Attack
Venom Coating
Shockwave
The main difference from my older Wasp Queen video (https://www.youtube.com/watch?v=B94OS_xr6gw) is that after testing super gas arrows and bomb arrows, I found the former to be better. However, the strats within it are still as valid here.
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Items and Equipment:
Infused Bow Lv. 15 - +Boss Damage (ammo: salt arrows/super gas arrows)
*Boss Damage - Increases damage against bosses by 30%.
Due to their low damage, bows are usually far outclassed by melee weapons. However, they can become competitive thanks to somewhat better mutations and a decent trinket/infused weapon.
Fire Ant Shield - There is a 20% chance that blocking with this shield will apply the corrosion debuff, lowering the targets defense by 15% for 10 seconds. However, its rarely used in this manner during this fight, as its primary goal is to protect from stinger shots and charged stings.
Glowbasa Necklace - Salt Damage Up Best / Implant Weakness: Fresh (Salt) / Quickcharge
*Salt Damage Up Best - Increases salt damage by 50%
*Implant Weakness: Fresh - Adds a debuff that gives an enemy 50% increased damage to fresh. (On another note, this trinket effect can be mislabeled and shares itself with Implant Weakness: Sour and Implant Weakness: Salt. To test if its actually the element in question, hit an enemy once to trigger the debuff and then hit them again to see what type of damage increased. This one is actually salt. Version 1.4.2 fixes this bug.)
*Quickcharge - Increases the speed of charged attacks by 20%, though the antlion armors version of quickcharge does most of the heavy lifting here.
Antlion Wide Brim Lv. 5 - This is only used to get the armors set bonus. Otherwise, it provides 75% sizzle resistance when all three pieces are used, which is not helpful here.
Antlion Poncho Lv. 0 - Same as above.
Antlion Spurs Lv. 0 - Ditto.
Quickcharge - Antlions set bonus, which increases bow/crossbow reload speeds by 40% for 3 seconds upon hitting a target with an arrow.
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Food and Drinks: (due to the cooldown for using buffs, I skipped recording those actions)
Perfect Toast - +5% crit chance and +40% to critical hit damage
Boss Sauce - +5% crit chance
Liquid Rage - +10% attack
Gastro Goo - Temporary gas immunity
Green Machine - 20% faster stamina recovery
Boost Juice - +20 stamina
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Mutations:
Sharpshooter Lv. 3 - Upon hitting the target with an arrow, bows/crossbows temporarily gain an additional +20% crit chance.
Natural Explorer Lv. 3 - Despite combat significantly reducing the speed this gives, what little it does helps make it easier to ignore poison bombs and stinger shots.
Coup De Grass Lv. 2 - 5% crit chance, stack all the crit.
Trapper Peep.R Lv. 3 - 60% more damage from critical hits, pairing nicely with the other buffs.
Bardic Inspiration - Bow and crossbow attacks have a 25% chance to buff yourself/allies with three effects: +10% crit chance, +20% attack damage, or +25% damage resistance for 10 seconds. Only one of these buffs can exist at a time.
Lastly, the Wasp Queen mount was used for an extra 20% damage increase. Grounded: Infused Wasp Queen [NG+4 Whoa! difficulty - No damage]](https://i.ytimg.com/vi/eXMKqD01VHE/mqdefault.jpg)

