Effects Simulations in House of the Dragon S2 | Wētā FX @wetafxofficial
Effects Simulations in House of the Dragon S2 | Wētā FX  @wetafxofficial
Uploaded June 2025 | Updated September 2026, 1 hour ago
Take a closer look at the FX simulation created by Wētā FX in House of the Dragon S2 E7. Massive dragon fire simulations were created to blend with live-action fire stunt plates in Dragonmont Gantry for Vermithor’s fiery reaction. Additionally, the live-action beach sequence required realistic sand interaction to effectively convey the dragon’s weight and presence, all with the goal of integrating these majestic beasts into the world of Westeros.

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About Wētā FX:
Wētā FX is the standard-bearer for creative innovation in Visual Effects and Animation, attracting talent, partners, and clients who seek a collaborator that embraces and nurtures their artistic vision.

Our renowned proprietary pipeline provides artists with the tools and infrastructure they need to create their best work. Headquartered in Wellington, New Zealand, with creative hubs in Vancouver, Canada and Melbourne, Australia, we are over 2,000 of the most ambitious artists, engineers, and executives you’re likely to meet.

Across three decades, our trailblazing work has so far earned seven visual effects Academy Awards®, 15 Academy Sci-Tech Awards and seven visual effects BAFTA Awards in addition to 61 Visual Effects Society Awards, awarded to us by our peers.

We’re known for performance-driven animated creatures and characters such as Gollum, Kong, Neytiri, Caesar, and Pogo as well as for the universes they inhabit, including Middle-earth, Pandora and countless others.

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Effects Simulations in House of the Dragon S2 | Wētā FX
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Effects Simulations in House of the Dragon S2 | Wētā FX

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