Uploaded November 2019 | Updated September 2026, 3 weeks ago
Today we have a look at how we can mathematically create World Space Normals and use them in our materials to override our imported Normals - great for Foliage Shading!
If you want to learn more about Materials in Unreal Engine check out my new course here:
tharlevfx.gumroad.com/l/ue5materialspart1
If you have any questions about Game Art VFX or the Unreal Engine then email me: tharlevfx@gmail.com
Or you can find more tutorials on my website: tharlevfx.com
or check out my work on the Unreal Marketplace:
unrealengine.com/marketplace/profile/tharlevfx
or follow me on Twitter: @tharlevfx If you'd like to support the channel you can do so on Patreon: patreon.com/tharlevfx
Today we have a look at how we can mathematically create World Space Normals and use them in our materials to override our imported Normals - great for Foliage Shading!
If you want to learn more about Materials in Unreal Engine check out my new course here:
tharlevfx.gumroad.com/l/ue5materialspart1
If you have any questions about Game Art VFX or the Unreal Engine then email me: tharlevfx@gmail.com
Or you can find more tutorials on my website: tharlevfx.com
or check out my work on the Unreal Marketplace:
unrealengine.com/marketplace/profile/tharlevfx
or follow me on Twitter: @tharlevfx If you'd like to support the channel you can do so on Patreon: patreon.com/tharlevfx










