Uploaded December 2017 | Updated September 2026, 2 weeks ago
Welp...
So Earthworm Jim 3D has a system where you require all udders and marbles to unlock the final boss. This was still required in speedruns to 'complete the game'. As a result, Any% was 100%. With this, Any% is now different and pretty short.
How RTA viable is this? I don't know.
What you need to do is get on the little slope with the elevator on it. A few frames before you fall off it from heading right, you need to press crouch, then 2 frames after, hold A to initiate a spring jump.
Heading right here prevents you bonking your head on the elevator arch. After this, head up and slightly right, releasing A for 1 frame to initiate a mid-air twirl.
If your execution was good enough, you get ontop of the hallway to memory. Take the jump from on top of this tunnel to either the final fight (harder, but faster ofc) or ontop of the dog computer. Then walk over the tunnel to the final fight, and you can hit the loading zone to the Earthworm Kim fight.
If executed correctly, this should bring Any% to around 5 minutes. (The current "Any%" WR is 2:46:37)
Welp...
So Earthworm Jim 3D has a system where you require all udders and marbles to unlock the final boss. This was still required in speedruns to 'complete the game'. As a result, Any% was 100%. With this, Any% is now different and pretty short.
How RTA viable is this? I don't know.
What you need to do is get on the little slope with the elevator on it. A few frames before you fall off it from heading right, you need to press crouch, then 2 frames after, hold A to initiate a spring jump.
Heading right here prevents you bonking your head on the elevator arch. After this, head up and slightly right, releasing A for 1 frame to initiate a mid-air twirl.
If your execution was good enough, you get ontop of the hallway to memory. Take the jump from on top of this tunnel to either the final fight (harder, but faster ofc) or ontop of the dog computer. Then walk over the tunnel to the final fight, and you can hit the loading zone to the Earthworm Kim fight.
If executed correctly, this should bring Any% to around 5 minutes. (The current "Any%" WR is 2:46:37)



![K. Rool Early on Console [Wii U VC Only] | Donkey Kong 64 Glitch
EDIT: Now possible with DK - https://www.youtube.com/watch?v=EiuB-SA9_Ww
Who knew that just listening to the DK Rap could help solve one of DK64s speedrunning mysteries.
Credit on the idea of using Shrunky Kong goes to Markusman64ds: https://www.youtube.com/user/markusman64ds
Credits to Exchord for finding the generic method for K Rool Early (albeit 3rd party emu only at the time): https://www.youtube.com/watch?v=OqEK3HGT5Jo K. Rool Early on Console [Wii U VC Only] | Donkey Kong 64 Glitch](https://i.ytimg.com/vi/vPlb1I05Tko/mqdefault.jpg)
![[TAS] Earthworm Jim 3D 100% in 1:07:45
Earthworm Jim 3D tells the tale of a superhero earthworm who has unfortunately lost his mind. Thankfully he has the power of glitching and sequence breaking to help him on his quest to collect everything in the game.
Exact TAS Time | 1:07:45.983
RTA Timing | 1:07:23.167
Rerecords | 183,801
RTA WR at time of creation | 1:46:39
Speedrun Leaderboards - https://www.speedrun.com/ewj3d
Earthworm Jim 3D Speedrunning Discord - https://discord.gg/PUYh2yG [TAS] Earthworm Jim 3D 100% in 1:07:45](https://i.ytimg.com/vi/vb5SkPd854I/mqdefault.jpg)





