Uploaded February 2026 | Updated September 2026, 1 week ago
That is one huge Jbeam...
The video is not look as good as the thumbnail. That likely can be said for all YouTube thumbnails.
That is one huge Jbeam...
The video is not look as good as the thumbnail. That likely can be said for all YouTube thumbnails.









![Soft Impact Collision Snow - Question from Comments - Video coming later for bushes and trees
https://beamng.com/game/
All the hot weather has me wanting snow again. Custom ground model that allows easy bouncing off snow mounds or going through them if fast enough.
{
SNOW3 : {
staticFrictionCoefficient : 0.6,
slidingFrictionCoefficient : 0.4,
hydrodynamicFriction : 0.02,
stribeckVelocity : 3,
strength : 1,
shearStrength : 11121,
fluidDensity : 30000,
flowConsistencyIndex : 200,
flowBehaviorIndex : 0.35,
dragAnisotropy : 0.5,
defaultDepth : 0.6,
collisiontype : SNOW3,
skidMarks : false
/*aliases : [SNOW3]*/
}
}
Just assign it in the texture for the DAE on the track (not jbeam daes) in the groundmodel slot. Once the folder is in your level like shown, it will show up in the ground models.
Make a folder in your levels root like this...
/current/levels/your_level/groundmodels/ and after you make the ground models folder edit a text document and call it anything you wish with a .json at the end.. Paste above Code exactly save, load level, in the groundmodels for the texture of the object you edit, assign Snow3 to it and rebuild collisions.
Any track DAE, not jbeam DAES.
Just scroll to the bottom of the texture that the object uses and you will see groundmodel slot that is empty. Pick Snow3. Soft Impact Collision Snow - Question from Comments - Video coming later for bushes and trees](https://i.ytimg.com/vi/pBAmADjBIZs/mqdefault.jpg)
