Human Dummy - repost updated - 8-18-26 @TerryMartinART
Human Dummy - repost updated - 8-18-26  @TerryMartinART
Uploaded August 2026 | Updated September 2026, 2 weeks ago
beamng.com/game
Someone asked about the other human dummy, this is the current one, No idea where the other one is.

See More Recent Humman Dummy 9-1-26 for new DL link

Load like a car "Real Dummy"

I did add a skull to it since last version.
Rest of Body is in files that will be added over time and model updated as more gets done. I lost a few versions along the way but this is the latest one.
If you load the Blender file in included you will see where its headed to by enabling the hidden body parts for Blender preview. The jbeams for that stuff where almost completely made, but lost it. So this is the most that it is done for now what loads in game.

Controls are Gas to fly
Clutch to spin, turn around (try clutch and Gas at same time and launch into outer space)
steer left right to move - slides across the floor.

this model does take damage revealing the layers under the skin as it takes damages.

Still not able to fix the polygonal bleed/ Poly spikes. Still not sure if there is a solution with the way the damage is done with multiple layers.
I know I know, cars are multiple layers too, I don't know. I see cars spike too in extreme crashes. It may have something to do with force, node weight being too light, spring or damping.
Does not happen all the time
Human Dummy - repost updated - 8-18-26Horse Update - BeamNG - Bringing on the Real Horse Power :DSonu AI Music  - @havocngHell HawkIdea for Earthquake ModSoft Impact Collision Snow - Question from Comments - Video coming later for bushes and treesAirbag Testing - Pickup - BeamNGDarth Vader will be ready tomorrow likelyNever Too Late - Playing the Rhythm Guitar part - Rocksmith 2014Yawn.. seen it before nothing new.- Gore Warning - 3d Render Not Real - Eye just dont know what I was thinkingThe Big Hole - 19 million polys
BeamNG - TerryMartinART |

Human Dummy - repost updated - 8-18-26

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