Uploaded August 2026 | Updated September 2026, 2 weeks ago
beamng.com/game
Someone asked about the other human dummy, this is the current one, No idea where the other one is.
See More Recent Humman Dummy 9-1-26 for new DL link
Load like a car "Real Dummy"
I did add a skull to it since last version.
Rest of Body is in files that will be added over time and model updated as more gets done. I lost a few versions along the way but this is the latest one.
If you load the Blender file in included you will see where its headed to by enabling the hidden body parts for Blender preview. The jbeams for that stuff where almost completely made, but lost it. So this is the most that it is done for now what loads in game.
Controls are Gas to fly
Clutch to spin, turn around (try clutch and Gas at same time and launch into outer space)
steer left right to move - slides across the floor.
this model does take damage revealing the layers under the skin as it takes damages.
Still not able to fix the polygonal bleed/ Poly spikes. Still not sure if there is a solution with the way the damage is done with multiple layers.
I know I know, cars are multiple layers too, I don't know. I see cars spike too in extreme crashes. It may have something to do with force, node weight being too light, spring or damping.
Does not happen all the time
beamng.com/game
Someone asked about the other human dummy, this is the current one, No idea where the other one is.
See More Recent Humman Dummy 9-1-26 for new DL link
Load like a car "Real Dummy"
I did add a skull to it since last version.
Rest of Body is in files that will be added over time and model updated as more gets done. I lost a few versions along the way but this is the latest one.
If you load the Blender file in included you will see where its headed to by enabling the hidden body parts for Blender preview. The jbeams for that stuff where almost completely made, but lost it. So this is the most that it is done for now what loads in game.
Controls are Gas to fly
Clutch to spin, turn around (try clutch and Gas at same time and launch into outer space)
steer left right to move - slides across the floor.
this model does take damage revealing the layers under the skin as it takes damages.
Still not able to fix the polygonal bleed/ Poly spikes. Still not sure if there is a solution with the way the damage is done with multiple layers.
I know I know, cars are multiple layers too, I don't know. I see cars spike too in extreme crashes. It may have something to do with force, node weight being too light, spring or damping.
Does not happen all the time




![Soft Impact Collision Snow - Question from Comments - Video coming later for bushes and trees
https://beamng.com/game/
All the hot weather has me wanting snow again. Custom ground model that allows easy bouncing off snow mounds or going through them if fast enough.
{
SNOW3 : {
staticFrictionCoefficient : 0.6,
slidingFrictionCoefficient : 0.4,
hydrodynamicFriction : 0.02,
stribeckVelocity : 3,
strength : 1,
shearStrength : 11121,
fluidDensity : 30000,
flowConsistencyIndex : 200,
flowBehaviorIndex : 0.35,
dragAnisotropy : 0.5,
defaultDepth : 0.6,
collisiontype : SNOW3,
skidMarks : false
/*aliases : [SNOW3]*/
}
}
Just assign it in the texture for the DAE on the track (not jbeam daes) in the groundmodel slot. Once the folder is in your level like shown, it will show up in the ground models.
Make a folder in your levels root like this...
/current/levels/your_level/groundmodels/ and after you make the ground models folder edit a text document and call it anything you wish with a .json at the end.. Paste above Code exactly save, load level, in the groundmodels for the texture of the object you edit, assign Snow3 to it and rebuild collisions.
Any track DAE, not jbeam DAES.
Just scroll to the bottom of the texture that the object uses and you will see groundmodel slot that is empty. Pick Snow3. Soft Impact Collision Snow - Question from Comments - Video coming later for bushes and trees](https://i.ytimg.com/vi/pBAmADjBIZs/mqdefault.jpg)





