@nemi43
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nemi43 | EarthBound Walkthrough - Dungeon Man @nemi43 | Uploaded 14 years ago | Updated 6 hours ago
Part 32 - Pyramid exit to reaching Deep Darkness

Don't buy Multi Bottle Rockets from the vendor outside the Pyramid exit. You can buy them at a more convenient location in Deep Darkness, the next area.

Repeatedly rest on the benches inside Dungeon Man if Jeff has something he can repair.


Outline:

0:16 - Receive the Key to the Tower.
1:49 - Get to the top of Dungeon Man and talk to Brick Road.
5:41 - Get Dungeon Man stuck in the trees.
6:03 - Take the submarine to Deep Darkness.


Notes:

1:26 - Marauder Octobot: defeat first and use Fire γ when it appears with High-Class UFOs.

2:04 - Hungry HP-Sucker: drains about 10 to 20% of all enemies' max HP and gives it to Jeff.

2:20 - The enemies on the first floor of Dungeon Man are weak. Always defeat Scalding Coffee Cups first.

2:27 - There is a Cup of Lifenoodles up the middle path.

2:46 - Lesser Mooks lurk on the second floor, and they can use Freeze and cause diamondization. When facing only one, use standard attacks to win in 1 or 2 rounds. If you face two, use PSI Shield Σ and Fire γ. If you get diamondized, go to the hospital on the first floor or use a Secret Herb.

3:46 - IQ: increases max PP at the next level up.

4:42 - High-Class UFO: has a physical shield from the beginning of a fight.

9:18 - Give the Key to the Tower to Escargo Express after this.


My rules for this walkthrough:

1. I don't use Big/Multi Bottle Rockets because I think they make the game too easy. My hope is that not using Bottle Rockets will give you a better sense of what each boss is like and make these videos more interesting.

2. I don't do any level grinding. I'll point out when I think I'm under-leveled in the videos.

Useful links:
For enemy and item info - http://starmen.net/mother2/ebdb
For game mechanics - http://starmen.net/mother2/gameinfo/technical/equations.php
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EarthBound Walkthrough - Dungeon Man @nemi43

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