Uploaded June 2025 | Updated September 2026, 2 weeks ago
patreon.com/collection/1620525
Paul Coleman is one of my best Co-Driver of my rally gaming history.
The process of making this mod was extremely painful. Since DiRT Rally voice mixing was different for each location and condition, making EQ adjustments very difficult. Furthermore - In the final testing of the first version, which I had worked about 30 hours in... I realized too late that there were huge problems with in-game sound output, I ended up deleting all the sources. (It's impossible to edit all of 15000 voice files.. I was screwed up this from the start.)
I was sooooo stressed out that I thought about quitting dozens of times, but I couldn't give up because he is my favorite co-driver. In the end, I started over from the scratch.
I'm so happy to finally be able to complete and release this mod.
*NOTE*
As you know, there are no 'Short' notes in DiRT Rally 1. So I applied 'L/R Five Be Brave' to the
Five_right_short note set, (not to 'into Five~, into early five~ into sudden five~ etc) and it works amazingly perfect working for most stages. (I absolutely love *Be Brave* notes. 😍) I also considered to apply on 'L/R Four short' , but many Four Short notes are follwing to dangerous section so I didn't do it.
*Flat-out Jump is partially applied to the Big Jump note set*
*Big Jump - No change cause this note is often followed by a very slow corners.
*'Left / Right over Big Jump' is changed to
Keep Left / Right over Flat-out Big Jump (BE BRAVE!)
*There is no 'Slight' note on the DiRT Rally*
So I used some unused dummy files from DR to make notes corresponding to Slight L/R. :"
'L/R Flat' 'L/R Seven'
You can choose which one you like. I recommend the 'Seven' version more, as the assembled voice sounds more natural.
*About the 'Line' note*
I use this to mean 'there is a corner or something that can confuse the eye / 'two corners are continuously connected'. Be careful of the racing line'. So this mod replaces many notes that were not used in DR1, such as Neat, Twist, Hold, etc. with 'Line'.
*In order to maximize the naturalness of voice connection, I divided the DR1 original voices into for single use and for connection, and then assembled the voices and reviewed them carefully. You know the result, right? 😁
00:00 Intro
00:39 Preview - Monte Carlo
01:41 Preview - Sweden
02:39 Preview - Greece
03:38 Preview - Finland
patreon.com/collection/1620525
Paul Coleman is one of my best Co-Driver of my rally gaming history.
The process of making this mod was extremely painful. Since DiRT Rally voice mixing was different for each location and condition, making EQ adjustments very difficult. Furthermore - In the final testing of the first version, which I had worked about 30 hours in... I realized too late that there were huge problems with in-game sound output, I ended up deleting all the sources. (It's impossible to edit all of 15000 voice files.. I was screwed up this from the start.)
I was sooooo stressed out that I thought about quitting dozens of times, but I couldn't give up because he is my favorite co-driver. In the end, I started over from the scratch.
I'm so happy to finally be able to complete and release this mod.
*NOTE*
As you know, there are no 'Short' notes in DiRT Rally 1. So I applied 'L/R Five Be Brave' to the
Five_right_short note set, (not to 'into Five~, into early five~ into sudden five~ etc) and it works amazingly perfect working for most stages. (I absolutely love *Be Brave* notes. 😍) I also considered to apply on 'L/R Four short' , but many Four Short notes are follwing to dangerous section so I didn't do it.
*Flat-out Jump is partially applied to the Big Jump note set*
*Big Jump - No change cause this note is often followed by a very slow corners.
*'Left / Right over Big Jump' is changed to
Keep Left / Right over Flat-out Big Jump (BE BRAVE!)
*There is no 'Slight' note on the DiRT Rally*
So I used some unused dummy files from DR to make notes corresponding to Slight L/R. :"
'L/R Flat' 'L/R Seven'
You can choose which one you like. I recommend the 'Seven' version more, as the assembled voice sounds more natural.
*About the 'Line' note*
I use this to mean 'there is a corner or something that can confuse the eye / 'two corners are continuously connected'. Be careful of the racing line'. So this mod replaces many notes that were not used in DR1, such as Neat, Twist, Hold, etc. with 'Line'.
*In order to maximize the naturalness of voice connection, I divided the DR1 original voices into for single use and for connection, and then assembled the voices and reviewed them carefully. You know the result, right? 😁
00:00 Intro
00:39 Preview - Monte Carlo
01:41 Preview - Sweden
02:39 Preview - Greece
03:38 Preview - Finland
![[RPCS3] GranTurismo 5 - Triple Monior Test Gameplay (master mod + cheat engine)
[RPCS3] GranTurismo 5 (2010) Master mod + Cheat engine for widescreen
00:00 Eiger Nordwand K Trail / Suzuki SX4 WRC
04:30 Replay
08:57 Grand Canyon (PS2) / Citroen C4 WRC
12:07 Part of Replay
12:24 Special Stage Route 7 / Pagani Zonda R
17:30 Replay
**How to play Gran Turismo 5 on PC (Best Settings) + Master Mod Complete Guide by IgorL
https://youtu.be/YZNVrm-Gyxk?si=rzyXHCzaJKOM9sel
**RPCS3 Ultrawide Tutorial
https://www.reddit.com/r/rpcs3/comments/g3vc5k/rpcs3_persona_5_ultrawide_tutorial/
*In Gran Turismo 5, the top four codes are used throughout the game. So, change the all four values. 2.37 = 21:9 2.85 = 26:9 (my setting)
**RPCS3 - Use your Logitech/Fanatec Steering Wheel with RPCS3 + GT5 CSL Elite Gameplay by Kirbyguy
https://youtu.be/zHFsfH75gPE?si=nLQIVCdWx5Gp5DZu
*I have a problem to use zadig, so I played with x360ce. [RPCS3] GranTurismo 5 - Triple Monior Test Gameplay (master mod + cheat engine)](https://i.ytimg.com/vi/Ccrcx-c8WOw/mqdefault.jpg)









