Dungeon Warping via Orthographic Projections @javidx9
Dungeon Warping via Orthographic Projections  @javidx9
Uploaded April 2020 | Updated September 2026, 1 week ago
In this video I use Orthographic Projection to simplify the structure of a 3D world rendered with a 2D aesthetic. It's also a great demonstration of the olc::PixelGameEngine Warped Decal function!

Source: github.com/OneLoneCoder/Javidx9/blob/master/PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_DungeonWarping.cpp

Patreon: patreon.com/javidx9

YouTube: youtube.com/javidx9
youtube.com/javidx9extra
Discord: discord.gg/WhwHUMV
Twitter: twitter.com/javidx9
Twitch: twitch.tv/javidx9
GitHub: github.com/onelonecoder
Homepage: onelonecoder.com
Dungeon Warping via Orthographic ProjectionsCommunity Showcase 2020olc::AllSorts - Text/Commands/Sounds/JamsOLC Video Blog #6 - Project Update & Discord ChatTwo Minute Review: Oxenfree (PC GAME)OLC Video Blog #3 - Playstation VR 3 Months OnNetworking in C++ Part #2: MMO Client/Server, ASIO, Sockets & ConnectionsCode-It-Yourself! Role Playing Game Part #3Introducing RayCastWorldShowcase 2018 Call For SubmissionsNo Longer LoneCode-It-Yourself Synthesizer Sneak Peak (Moonlight Sonata 3rd)
javidx9 |

Dungeon Warping via Orthographic Projections

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER