javidx9 | Dungeon Warping via Orthographic Projections @javidx9 | Uploaded 4 years ago | Updated 11 hours ago
In this video I use Orthographic Projection to simplify the structure of a 3D world rendered with a 2D aesthetic. It's also a great demonstration of the olc::PixelGameEngine Warped Decal function!
Source: https://github.com/OneLoneCoder/Javidx9/blob/master/PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_DungeonWarping.cpp
Patreon: https://www.patreon.com/javidx9
YouTube: https://www.youtube.com/javidx9
https://www.youtube.com/javidx9extra
Discord: https://discord.gg/WhwHUMV
Twitter: https://www.twitter.com/javidx9
Twitch: https://www.twitch.tv/javidx9
GitHub: https://www.github.com/onelonecoder
Homepage: https://www.onelonecoder.com
In this video I use Orthographic Projection to simplify the structure of a 3D world rendered with a 2D aesthetic. It's also a great demonstration of the olc::PixelGameEngine Warped Decal function!
Source: https://github.com/OneLoneCoder/Javidx9/blob/master/PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_DungeonWarping.cpp
Patreon: https://www.patreon.com/javidx9
YouTube: https://www.youtube.com/javidx9
https://www.youtube.com/javidx9extra
Discord: https://discord.gg/WhwHUMV
Twitter: https://www.twitter.com/javidx9
Twitch: https://www.twitch.tv/javidx9
GitHub: https://www.github.com/onelonecoder
Homepage: https://www.onelonecoder.com