Uploaded March 2025 | Updated September 2026, 1 day ago
We playthrough a duology of levels with Suburban Hive & Suburban Hive II : Crimson Moon. These maps were apart of a Community Build Project (CBP) where various mappers had a (roughly) 2-hour time limit to build, which is such an insane concept for someone like me to grasp if this channel is any indication about by build speed. So let's see what crazy things they came up with with such a tight build restriction.
Suburban Hive (2010) by Various Authors:
msdn.duke4.net/hotsuburban.php
Suburban Hive II : Crimson Moon (2010) by Various Authors
msdn.duke4.net/hotsuburban2.php
Afterwards, we plan on diving into the level editor, Mapster32, continuing our little project of converting the first level from the PS1 game, Duke Nukem: Time to Kill, into Duke Nukem 3D. How close can we get converting this Tomb Raider style platformer into a FPS?
What we do in these streams is showcase user created content to show what kind of passion and creativity this niche community has crafted to show others what Duke Nukem 3D has to offer for any Retro Boom Shooter FPS lovers, or even old Duke Fans (like myself) who may have not dipped their toes into the user content world. Additionally, we take a look at how these 2.5D games create their 3D world from a level design perspective as I try to learn from those who came before me since I'm currently making a map of my own for Duke Nukem 3D using Mapster32, the included level editor for eDuke32.
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NEED DUKE NUKEM 3D? GET IT HERE (NOT AFFILIATED):
zoom-platform.com/product/duke-nukem-3d-atomic-edition
NEED EDUKE32? HERE YOU GO:
dukeworld.com/eduke32/synthesis/latest
BUILDLAUNCHER:
github.com/fgsfds/BuildLauncher
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0:00:00 - Catching Up
0:11:30 - ReadMe: Suburban Hive
0:14:55 - User Map: Suburban Hive
1:11:05 - ReadMe: Suburban Hive II: Crimson Moon
1:14:20 - User Map: Suburban Hive II: Crimson Moon
2:11:10 - Stream Break
2:52:15 - Mapster32: Level Editing Session
5:27:35 - Stream Wrap-Up
**********************************
We playthrough a duology of levels with Suburban Hive & Suburban Hive II : Crimson Moon. These maps were apart of a Community Build Project (CBP) where various mappers had a (roughly) 2-hour time limit to build, which is such an insane concept for someone like me to grasp if this channel is any indication about by build speed. So let's see what crazy things they came up with with such a tight build restriction.
Suburban Hive (2010) by Various Authors:
msdn.duke4.net/hotsuburban.php
Suburban Hive II : Crimson Moon (2010) by Various Authors
msdn.duke4.net/hotsuburban2.php
Afterwards, we plan on diving into the level editor, Mapster32, continuing our little project of converting the first level from the PS1 game, Duke Nukem: Time to Kill, into Duke Nukem 3D. How close can we get converting this Tomb Raider style platformer into a FPS?
What we do in these streams is showcase user created content to show what kind of passion and creativity this niche community has crafted to show others what Duke Nukem 3D has to offer for any Retro Boom Shooter FPS lovers, or even old Duke Fans (like myself) who may have not dipped their toes into the user content world. Additionally, we take a look at how these 2.5D games create their 3D world from a level design perspective as I try to learn from those who came before me since I'm currently making a map of my own for Duke Nukem 3D using Mapster32, the included level editor for eDuke32.
***********************************
NEED DUKE NUKEM 3D? GET IT HERE (NOT AFFILIATED):
zoom-platform.com/product/duke-nukem-3d-atomic-edition
NEED EDUKE32? HERE YOU GO:
dukeworld.com/eduke32/synthesis/latest
BUILDLAUNCHER:
github.com/fgsfds/BuildLauncher
**********************************
0:00:00 - Catching Up
0:11:30 - ReadMe: Suburban Hive
0:14:55 - User Map: Suburban Hive
1:11:05 - ReadMe: Suburban Hive II: Crimson Moon
1:14:20 - User Map: Suburban Hive II: Crimson Moon
2:11:10 - Stream Break
2:52:15 - Mapster32: Level Editing Session
5:27:35 - Stream Wrap-Up
**********************************





![(Out of Date, Incorrect Settings) DUKE NUKEM 3D: BLAST RADIUS - Level 4 (Part 2)
[DISCLAIMER: I was playing with the improper settings for this Mod, some commentary is inaccurate because of this. I restarted the Mod completely with the correct settings in later streams]
Back to my first time playthrough of Duke Nukem: Blast Radius, currently on Level something or other, its become a blur... Im in a canyon, now a forest... the world is toxic. These levels are just massive!
0:00:00 - Stream Setup and Intro Rambles
0:02:50 - Level 4: Incapharnaum (Part 2)
NEED DUKE NUKEM 3D? GET IT HERE (NOT AFFILIATED):
https://www.zoom-platform.com/product/duke-nukem-3d-atomic-edition
INTERESTED IN THE TOTAL CONVERSION OR MOD? GET IT HERE:
https://www.moddb.com/mods/duke-nukem-3d-blast-radius
FOLLOW ME ON TWITTER:
https://twitter.com/LegendOfDevon/
FOLLOW ME ON INSTAGRAM:
https://www.instagram.com/legendofdevon/
DISCORD:
https://discord.gg/a7gVWZ5H (Out of Date, Incorrect Settings) DUKE NUKEM 3D: BLAST RADIUS - Level 4 (Part 2)](https://i.ytimg.com/vi/eEW5BNMTeew/mqdefault.jpg)




