Uploaded December 2024 | Updated September 2026, 2 weeks ago
This is the preview of Rune Master 2 from Disc Station #12 (MSX2). I fan-translated it to English using a video editor.
Rune Master 2 is a board game/Sukorogu RPG made by Compile in 1990. It was released on Disc Station Deluxe #1 (MSX2).
This is the preview of Rune Master 2 from Disc Station #12 (MSX2). I fan-translated it to English using a video editor.
Rune Master 2 is a board game/Sukorogu RPG made by Compile in 1990. It was released on Disc Station Deluxe #1 (MSX2).
![[MSX] Boomerang - Longplay
Boomerang / ブーメラン (MSX)
(C) 1984 ASCII Corporation
By Hiroshi Nishikawa
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Notes:
- Boomerang was originally released for the NEC PC-8001 computer in 1983. It was one of the 5 grand prix winners of the first ASCII Software Contest, which got a physical release by ASCII Corporation (other games being Bokosuka Wars, War Game Construction Kit, UTAN Jr., and Stone Panic).
- The PC-8001 version of Boomerang has 28 stages, while the MSX version only has 14. They are mostly different, but share some similarities.
- The game loops the 14 stages over and over again, each loop being faster than the last one.
- Every stage will increase the amount of points received from defeated enemies by 10 points, starting with 10 points per kill in stage 1. This behavior continues even after completing a loop (in other words, no reset), eventually making you gain a crazy amount of score from kills.
- The max score is 99990. Once reached, or rather exceeded, the score counter will reset back to 0. This can be first done on the 5th loop (or the 4th loop, if you purposely keep sacrificing lives for farming score). My personal record is maxing out the score 4 times (1st time on the 5th loop, 2nd time on the 7th loop, 3rd time on the 8th loop, 4th time on the 9th loop).
- Every time when you complete a stage, you gain an extra life.
- Many of the stages can always be done consistently (at least on the first few loops), while some are a bit more random with enemy projectiles. For this reason its a good thing that the game gives you an extra life every time when you complete a stage.
- Learn how many enemy projectiles can be on the screen at the same time for each stage, as this behavior is consistent. For instance, in stages 6, 9, and 13 only one projectile can exist at a time, making timing your movements easier.
- While waiting too long in a stage is usually bad for you, since enemies will start to move too fast and shoot constantly, its actually super-useful for stage 12.
- You change the throwing direction of your boomerang by moving around (doesnt work if moving against walls). Note that this only works when youre carrying the boomerang, meaning that whenever you pick up the boomerang again, you need to take another step to update the direction.
- You cant throw the boomerang if an enemy is right in front of you.
- You can block enemy projectiles with the boomerang.
- Enemy projectiles only kill you if they hit directly into you. For instance, when a projectile is moving up, you can safely try to walk into them from the sides (left or right). The projectile will behave as if it were a wall. [MSX] Boomerang - Longplay](https://i.ytimg.com/vi/rO37pAHIsI4/mqdefault.jpg)
![[♫] Xak: The Art of Visual Stage - Fearless Town
Composed by: Tadahiro Nitta (新田 忠弘 / にった ただひろ)
Japanese track name: フェアレスの町
Game: Xak: The Art of Visual Stage (サーク ジ・アート・オブ・ビジュアル・ステージ)
Developer: Microcabin (マイクロキャビン)
Year: 1989
System: MSX2 / MSX2+ / MSX turbo R
Sound: MSX-Music [♫] Xak: The Art of Visual Stage - Fearless Town](https://i.ytimg.com/vi/sFBaG64iokI/mqdefault.jpg)
![[MSX] OMac Farmer - Longplay
OMac Farmer / Old Mac Farmer / ファーマー (MSX)
(C) 1984 Mass Tael Ltd.
Pests have laid many eggs in the farmers field, and they must be removed before he can plant crops. The pests attack the farmer to protect the eggs. Just when he thinks he can finally plant crops, birds start attacking him. Will the harvest season come?
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Notes:
- Mass Tael was a game company based in Hong Kong, making games for the Spectravideo and MSX.
- Theres 3 stages per loop. After every loop, the game becomes harder and you earn an extra life.
- The word RESERVED is misspelled as RESEVRED on the title screen. [MSX] OMac Farmer - Longplay](https://i.ytimg.com/vi/ssQzLc3EEWM/mqdefault.jpg)
![[MSX] Actman - Longplay
Actman / アクトマン (MSX)
(C) 1984 Mass Tael Ltd.
You, Actman, are a professional adventurer who makes the impossible possible. Your mission this time is to collect the fragments of the map scattered within this dangerous cave and obtain a complete map of the lost treasure.
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Notes:
- Mass Tael was a game company based in Hong Kong, making games for the Spectravideo and MSX. [MSX] Actman - Longplay](https://i.ytimg.com/vi/svJbp1rPFTM/mqdefault.jpg)
![[♫] Livingstone, I presume? - Theme
Composed by: José Antonio Morales Ortega (unconfirmed)
Cover art by: Laugi
Game: Livingstone, I presume? / Livingstone Supongo
Developer: Opera Soft
Year: 1986
System: MSX / MSX2
Sound: PSG [♫] Livingstone, I presume? - Theme](https://i.ytimg.com/vi/svyJYmplk1Y/mqdefault.jpg)
![[DS#6] BGV #6 - Little Mermaid
BGV #6: Little Mermaid / 人魚姫
(recorded from Disc Station #6)
(C) 1989 Compile [DS#6] BGV #6 - Little Mermaid](https://i.ytimg.com/vi/swuSeirduRA/mqdefault.jpg)
![[MSX] Choplifter - Longplay
Choplifter! / チョップリフター (MSX)
(C) 1982, 1985 Dan Gorlin / Broderbund Software
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Notes:
- The original game was made by Dan Gorlin in 1982 for the Apple II computers.
- While Sony published the MSX version, it was actually ported by Compile.
- Choplifter was released for many platforms: Apple II, Arcade, Atari 5200, Atari 7800, Atari 8-bit, ColecoVision, Commodore 64, Fujitsu FM-7, MSX, NES, PC-6001, PC-8801, Sharp X1, Sega Master System, SG-1000, Thomson TO, and VIC-20.
- The other games in the series are Choplifter II: Rescue Survive (1991, Game Boy), Choplifter III (1993, Game Boy/Game Gear), Choplifter III: Rescue Survive (1994, SNES), and Choplifter HD (2012, Android/Ouya/PS3/Windows/Xbox 360). [MSX] Choplifter - Longplay](https://i.ytimg.com/vi/tHSQFAQgl1s/mqdefault.jpg)

![[DS#17] BGV #13 - Abandoned Cat Story
BGV #13: Abandoned Cat Story / すてねこものがたり
(recorded from Disc Station #17)
(C) 1990 Compile [DS#17] BGV #13 - Abandoned Cat Story](https://i.ytimg.com/vi/u3SWbEWGrKA/mqdefault.jpg)
![[♫] Fray in Magical Adventure - Shooting Scene
Composed by: Tadahiro Nitta (新田 忠弘 / にった ただひろ)
Japanese track name: シューティングシーン
Cover art by: Kokomai (ここまひ)
Game: Fray in Magical Adventure (フレイサーク外伝)
Developer: Microcabin (マイクロキャビン)
Year: 1990
System: MSX2 / MSX2+ / MSX turbo R
Sound: MSX-Music [♫] Fray in Magical Adventure - Shooting Scene](https://i.ytimg.com/vi/uWGPRt7X6nA/mqdefault.jpg)
![[MSX] SASA - Longplay
SASA / ささ (MSX)
(C) 1983 Mass Tael Ltd.
SASA is a robot that flies backwards by the recoil of his phaser. His mission is to penetrate the arsenal, destroy the power generator, collect power packs in the water, and engage in a battle with aliens in space. How much of his mission will you be able to accomplish?
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Notes:
- Mass Tael was a game company based in Hong Kong, making games for the Spectravideo and MSX.
- In 1985 ASCII Corporation released Astro Robo SASA (アストロロボSASA) for the Famicom, an expanded reimagination of the MSX original. One of the features it adds is a simultaneous 2-player mode, where the second player controls the pink robot NANA. [MSX] SASA - Longplay](https://i.ytimg.com/vi/uvSPqlDr_NA/mqdefault.jpg)