Driving Innovation and RTX Advances with John Spitzer, VP of Developer and Performance Technology @NVIDIAGameDeveloper
Driving Innovation and RTX Advances with John Spitzer, VP of Developer and Performance Technology  @NVIDIAGameDeveloper
Uploaded March 2026 | Updated September 2026, 2 weeks ago
In this GDC 2026 session replay featuring John Spitzer, VP of Developer and Performance Technology, dive into the future of game development with the latest RTX neural rendering, plus how generative AI is supercharging workflows and unlocking player experiences you never thought possible.

Technical Blog: developer.nvidia.com/blog/nvidia-rtx-innovations-are-powering-the-next-era-of-game-development
NVIDIA at GDC 2026: nvidia.com/en-us/events/gdc
Driving Innovation and RTX Advances with John Spitzer, VP of Developer and Performance Technology{Teaser} Fundamentals for Ray Tracing using NVIDIA Nsight Graphics and Nsight Systems | GTC Fall 22Neural Shading Course: Part 1 - IntroductionFull Path Tracing in 4k | Watch the Demo ⬆️Zorah | Neural Rendering, Powered by GeForce RTX 50 Series and AI{Teaser} Deep Learning, LLMs & Generative Models for Computer Games and Creative Industries | GTC23NVIDIA ACE | KRAFTON Partner Spotlight - Create Simulated Cities inZOI with Co-Playable CharacterPath Traced Hair in Unreal Engine 5.7Conquering Noisy Images in Ray Tracing with Next Event EstimationHow-to | Publishing Your Game to GeForce NOWNeural Shading Course: Part 4 - How to Build Multi Layer Perceptron (MLP) in a ShaderGDC 2025 | Advances in RTX - Full Session Replay
NVIDIA Game Developer |

Driving Innovation and RTX Advances with John Spitzer, VP of Developer and Performance Technology

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