Uploaded June 2026 | Updated September 2026, 2 weeks ago
They certainly introduce enemies with less fanfare than they did in Eternal. Also without giving you a little tutorial each time, although in this case, I think it's primarily because the enemies don't really require strategy other than "parry" and maybe "heat up their shields."
They certainly introduce enemies with less fanfare than they did in Eternal. Also without giving you a little tutorial each time, although in this case, I think it's primarily because the enemies don't really require strategy other than "parry" and maybe "heat up their shields."
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If youre going to make a game that hangs, add an autosave.
Also what are we doing here. Dont put a mechanic in your tetris that punishes clearing more than one line at a time. Flowstone Saga [6] Hanging Pirates](https://i.ytimg.com/vi/Nldp58AXFa8/mqdefault.jpg)
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They said the thing!
Felt like the end could have used a bit more time to breathe, and maybe some more character-building for the two companions.
Not sure what Eragons plan was there, but oh well.
I liked For Evelyn. The story, while nothing incredibly novel, was interesting, and the gameplay felt just unconventional enough that I had a good time with it. I unabashedly played it because the sequel (currently in early access) seemed interesting to me, but I did have a good time with it. Really nice to see a short RPG, even if it did end up on a cliffhanger. For Evelyn [7F] For Evelyn](https://i.ytimg.com/vi/O_848F4Nj-o/mqdefault.jpg)
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Not looking good for me beating this game. I might have gotten filtered by a shovel. (It also took me an embarrassingly long time to realize that the instructions as to where the artifacts were was in my inventory.
The translated note (suggesting I might have chosen the wrong option):
SHE HAS DEALT WITH THE ROGUE WITCH. COME TO US AS SOON AS POSSIBLE. THE NEXT PHASE OF OUR PLAN HAS BEGUN.
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