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Davester2296 | DOOM | Plutonia MIDI Pack - Blood Rush [Cover By DAR] - MAP12 @DAR-Davester2296 | Uploaded March 2024 | Updated October 2024, 1 week ago.
Through the hellFire and Flames! I'm back, all!!

Hoo boy, this was a tough one for sure. Its been forever since I had such an energetic and noodly song!

Before I get into my usual overview and commentary, I've got a bit of a hilarious story that happened while recording... Or rather something that happened at the end of my bass recording-session. So, where I'd been keeping my bass, it had managed to build up a little bit of dust and some junk on the strings. I didn't really pay it any mind, and just got to recording and laying down the bass tracks.

Well, by the end of the session, I finally looked down at the pickguard and pickups, which were now occupied by many a dust bunny. All that playing and picking managed to knock all that dust and crud loose from the strings! First time, I think I've EVER had that happened. Had myself a good laugh about it while cleaning up the pickguard.

Also, on the topic of bass, I decided to try something a bit different. Every once in a while, I get bitten by the "tone bug", and this time, I got the urge to mess around with my signal-chains for processing the bass DI's.

I originally set off to try and get a clanky kind of modern metal bass tone, but instead I got a more (for a lack of better terms) honky and farty, "punky" sort of bass.

I also decided to sidechain my rhythm guitar bus to control an EQ curve that would boost the honk of the bass tone. So, whenever the rhy guitars were putting out signal, the bass would get a boost of honk and nastiness, to party it up with the rest of the rhythm section. Then, when the rhy guitars are tapering off, or are quiet, the EQ curve will automatically reel things back in to be less nasty.

I think I'm definitely going to be making use of this new technique moving forward. I think it really helps the bass be a bit more present, and adds a certain spice to the mix.

Tone bug adventures aside, as always, I tried to keep close and true to the original. When things are this fast and energetic, there's usually not too much wiggle room left for me to put my own spin on things (at least, without drastically altering the spirit of the track). That said though, I did manage to make some small little additions in some of the lead parts.

I did however have to slow down one of the fast bits towards the later half (though, I think it worked out nicely). I also wound up having to lower some parts in the second-half down by an octave, as things got a bit too high up to play on the guitar. I did consider goofing with a pitch-shifter effect, but decided to just roll with doing it an octave lower. I also got a little sloppy and winged it for the final sweep/shred run, but it all goes by so fast that it hopefully isn't too apparent that I didn't quite get it note for note.

One other noticeable change that I did was during the "bass solo" bit before the final chorus. Rather than fade in the rhtyhm guitars, I decided to detune a chord running through the "Metal Pad" straight from the gzdoom soundfont. I forget which song or songs in the DOOM 2 soundtrack also used this sound, but I kept hearing it in my head whenever I got to listening to this part. Then I also slapped on some delay/reverb on it just for good measure and ambience!

Anyways, I hope you all enjoyed the "Blood Rush" from this dose of power metal in this here Plutonia MIDI Pack Marathon \m/! ~DAR


.OGG DOWNLOAD: mega.nz/file/xbsCDAyb#FA52SfZOqnNIOD6LaqfCusITYa98grn0bnylBaTeLSQ

Originally Composed By Tristan Clark (Eris Falling)
youtube.com/channel/UCuo9oFbOttBgeH5T2yOerXw


Final Doomer+: forum.zdoom.org/viewtopic.php?t=55061

Brutal Doom: moddb.com/mods/brutal-doom

"Guitarist" sprite by lupinx-kassman, re-color/edits by DAR
DarGuy-Guitarist sprites: mega.nz/folder/Nf0h2JxI#xST0AkIiYieDvFJCOHNJJg



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DOOM | Plutonia MIDI Pack - Blood Rush [Cover By DAR] - MAP12 @DAR-Davester2296

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