Uploaded June 2023 | Updated September 2026, 3 weeks ago
Making Quake-like jump pads in Doom is surprisingly easy. In this tutorial I show how to pull it off without any scripting whatsoever. Near the end of the video I also show how to leverage scripting to give your jump pads even more "Oomph!"
Example WAD:
mediafire.com/file/t7ufcimc2jq9hrc/Jump+Pad+Example.wad/file
ACS Scripting Tutorial Series:
youtube.com/playlist?list=PLuDCrjOek9njK8hXkZmTxaU8PWzjzGql7
Timestamps:
00:00 Intro
01:26 Implementing the First Jump Pad
06:48 Implementing the Second Jump Pad
13:45 (Bonus) Enhancing the Jump Pads via Scripting
20:17 End Result & Conclusion
Making Quake-like jump pads in Doom is surprisingly easy. In this tutorial I show how to pull it off without any scripting whatsoever. Near the end of the video I also show how to leverage scripting to give your jump pads even more "Oomph!"
Example WAD:
mediafire.com/file/t7ufcimc2jq9hrc/Jump+Pad+Example.wad/file
ACS Scripting Tutorial Series:
youtube.com/playlist?list=PLuDCrjOek9njK8hXkZmTxaU8PWzjzGql7
Timestamps:
00:00 Intro
01:26 Implementing the First Jump Pad
06:48 Implementing the Second Jump Pad
13:45 (Bonus) Enhancing the Jump Pads via Scripting
20:17 End Result & Conclusion


![Warhammer 40K: Boltgun (PC) Gameplay
Blasting and chainswording my way through the first three levels of Warhammer 40K: Boltgun, an oldschool first-person shooter in which you play as a Space Marine battling Chaos Space Marines and Daemons.
Featuring a striking visual style reminiscent of Prodeus (with sprite-based characters set in dynamically-lit 3D environments), Boltgun is fast, furious, and magnificently violent. The star of the show ironically isnt the Boltgun itself, but rather the Chainsword. Since you can use it to home in on enemies from afar, it effectively doubles as a makeshift grappling hook. See an enemy up on a ledge? Target him with your Chainsword to saw him up AND reach higher ground!
Although I totally dig the games theme and carnage, it unfortunately suffers from a myriad of issues that keep it from reaching its full potential. Damage feedback is abysmal, for example. I cant even begin to tell you how many times Ive been near death without realizing it. The level designs also tend to be sloppy and confusing, with strange layouts, questionable enemy placement, and an absurd amount of ammunition littered all throughout them (at this rate, why not just give us infinite ammo?). And dont even get me started on how wildly inconsistent the difficulty tends to be.
Warhammer 40K: Boltgun isnt a bad game, its just a very flawed one. Despite its flaws, theres still lots of fun to be had. And you just cant beat the Chainsword, which is quite possibly the coolest, most satisfying chainsaw Ive ever used in a shooter.
If youd like to play it for yourself, its now available on Steam via the following link:
https://store.steampowered.com/app/2005010/Warhammer_40000_Boltgun/
Its also on all of the major consoles, including the Nintendo Switch!
Timestamps:
00:00 Intro
00:47 [Ch. 1] Mission 1: Off Target
03:27 [Ch. 1] Mission 2: Mountain Batteries
11:06 [Ch. 1] Mission 3: Sector Imperialis Warhammer 40K: Boltgun (PC) Gameplay](https://i.ytimg.com/vi/kyGwrWMYn74/mqdefault.jpg)







