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Davester2296 | DOOM 64 | D64D2 - Stats Screen [Cover By DAR] - End Of Level @DAR-Davester2296 | Uploaded July 2022 | Updated October 2024, 1 week ago.
Been a long, long time since I got to parody the end-of-level screen (last time being since the DOOM 2 Marathon). This time around though, we're 100% clear!

Quick trivia on the "Time" stats: So, of course we've got the length of this cover, and then underneath that is the total playtime of this marathon.

Now, for sound. With this one, I wanted to try and get things as close as I could. I played and covered this one really straight. The ambience is different of course, and I added more cymbal/piatti crashes, for dramatic effect. Also, for the first time ever, I used one of those "orch. hit" sounds (those like dramatic orchestral stabs/hits). Layered them under those crash cymbals to further add to the dramatic sound.

In theme of the whole epic orchestral/movie feel of this track, I just HAD to also throw in some choirs to give a little extra oomph alongside those heroic-sounding french horns.

I couldn't quite tell what the quiet "synth-harp" was doing over on the right, but I still tried to re-create it as best as I could.

I wound up layering quite a few things here, in particular there were lots of string layers. Speaking of strings, the spooky ambience bit was made from a free sample of some glissando strings. Ran that sucker through some effects and thought it sounded pretty cool. I also layered some very gentle and quiet synths underneath these strings. Used some EQ to roll off everything above 2khz or 3khz for those synths, and then ran it through some reverb to sit it further back in the mix.

A couple of other things that I can think of that I did differently: One thing being the snare drum. The original had a bit more going for it, but I couldn't quite replicate it. I wasn't all too happy with my usual choices for a snare sound, so I wound up eventually settling on what I used here. Now, not being able to quite replicate the rhythm of the original snare, I actually wound up just drumming it out on my keyboard... no not that keyboard, my computer keyboard. I hit the record button to start recording MIDI, and drummed things out like that.

The other thing that I did (which is really subtle), is I actually delayed a part by little bit. Its the part that hits at 0:42. In the original, that part begins a bit sooner, but I really wanted to dwell slightly longer on those sustaining strings.

Originally, I was going to double-track the guitars, however, I had to exercise a bit of restraint. In order to make room for elements occupying the right side of the stereo field, I only had the guitar on the left side (same as the original too).

Anyways, hope you all enjoy the cover! If you like this one, you'll also probably power-nod along to my rendition of the 20th anniversary version too. ~DAR


.OGG DOWNLOAD: mediafire.com/file/bbscr9wd5gy4tjn/DOOM+64+-+Stats+Screen+[Cover+By+DAR].ogg/file

Originally Composed By Aubrey Hodges


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DOOM 64 | D64D2 - Stats Screen [Cover By DAR] - End Of LevelDARs Summer 2019 Recap [DAR n Friends]DOOM | D64D2 - Can You Hold The Scream [Cover By DAR] - MAP24DOOM | Plutonia MIDI Pack - Plurry [Cover By DAR] - MAP30DOOM | Plutonia MIDI Pack - Plugged In [Cover By DAR] - MAP14MIDI DAR - RISEN [FULL ALBUM - MIDI VER.] [GZDoom.sf2 Render]DOOM | D64D2 - The Dark City [Cover by DAR] - MAP09Castlevania - Vampire Killer [Cover By DAR]RIP Infinite Sky - An Announcement And RantMIDI DAR - Cyclic Divide (GZDoom.sf2 render) | VOX VER.DOOM | Plutonia MIDI Pack - Plusfort [Cover By DAR] - MAP06DOOM | D64D2 - First Departure [Cover By DAR] - Intermission | {MUSIC PACK IN DESCRIPTION}

DOOM 64 | D64D2 - Stats Screen [Cover By DAR] - End Of Level @DAR-Davester2296

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