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DARTHVR | DOOM 2: Perdition's Gate with DOOM95 maps 1-9 - Windows 98 DOSBox-X @DARTHVRNET | Uploaded March 2024 | Updated October 2024, 2 hours ago.
00:00 MAP01: UAC Main Lobby, Shipping and Receiving/Main Gate
03:34 MAP02: UAC Executive Areas, Interlock
09:32 MAP03: UAC Executive Areas, Recreation Area/Yard
15:32 MAP04: UAC Executive Areas, Storage Area
23:16 MAP05: Executive Areas, Sub-Basement Entry
29:12 MAP06: Sub-Basement, Waste Areas
41:35 MAP07: UAC Nukage Areas, Nukage Monitor/Flow Control Facility
46:44 MAP08: UAC Nukage Areas, Waste Tunnels/Drainage Tunnels
54:24 MAP09: UAC Experimentation Labs, Hangar/Storage Area

(English below) Gameplay de Perdition's Gate, una expansión comercial no oficial pata Doom II con 32 mapas. Juego en dificultad Ultra-Violence y consigo todos los secretos menos uno, en el 3er mapa me fue imposible encontrar uno, y según me informé, está en un sector no accesible, por lo que en realidad se puede decir que los consigo todos.

Sobre este Perdition's Gate, según tengo entendido, sus creadores, fans de la comunidad de Doom, contactaron con id Software para que fuese una de las campañas de Final Doom, pero fue rechazada por presentarse fuera de plazo. Entonces, fue comercializada por una distribuidora sin la licencia, cosa que ocurría a veces por entonces. En cualquier caso, creo que su calidad es superior a la de otros casos similares.

Lo juego en Doom95 bajo un Windows 98 emulado con DOSBox-X. ¿Por qué? Básicamente por nostalgia, pues en su día jugué mucho a esta versión de Doom porteada oficialmente a Windows 95 (programado inicialmente por Gabe Newell, por cierto), y por variar un poco respecto al habitual GZDoom de mi canal.

Por otro lado, ya que la banda sonora me parece que es bastante buena, he configurado DOSBox-X para que reproduzca el midi de W98 con un soundfont que imita el sonido del módulo midi Roland SC-55, para el cual fue compuesta la música original de Doom.

Si te gusta mi canal, ¿me invitas a un café? 😊 ko-fi.com/darthvr

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Gameplay of Perdition's Gate, an unofficial commercial expansion for Doom II with 32 maps. I play in Ultra-Violence difficulty and I get all the secrets except one, in the 3rd map it was impossible to find it, and searhing information, it is in an inaccessible sector, so it can actually be said that I get them all.

About this Perdition's Gate, as far as I know, its creators, fans of the Doom community, contacted id Software to be one of the Final Doom campaigns, but it was rejected for being submitted after the deadline. Then, it was marketed by a distributor without the license, something that sometimes happened back then. In any case, I think its quality is superior to other similar cases.

I play it in Doom95 on a Windows 98 emulated with DOSBox-X. Why? Basically for nostalgia, because in its day I played a lot this version of Doom officially ported to Windows 95 (initially programmed by Gabe Newell, by the way), and to vary a little with respect to the usual GZDoom.

On the other hand, since I think the soundtrack is quite good, I have configured DOSBox-X to play the W98 midi with a soundfont that imitates the sound of the Roland SC-55 midi module, for which the original Doom music was composed.

If you like my channel, will you buy me a coffee? 😊 ko-fi.com/darthvr

LINKS:

DOOM95: doomworld.com/idgames/idstuff/doom/win95/doom95

Perdition's Gate: moddb.com/games/doom-ii/addons/perditions-gate

Soundfonts: archive.org/download/free-soundfonts-sf2-2019-04

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En este vídeo muestro como instalar W98, pero en DOSBox Pure (sin comentar) - In this video I show how to install W98, but in DOSBox Pure (without comment): youtube.com/watch?v=s4hW77h4faw
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DOOM 2: Perdition's Gate with DOOM95 maps 1-9 - Windows 98 DOSBox-X @DARTHVRNET

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