Uploaded February 2021 | Updated September 2026, 1 hour ago
(Profanity Warning)
Kills: 318/318
Secrets: 0/0
Download: doomworld.com/idgames/levels/doom2/Ports/megawads/italo
Table of Contents:
0:00 Intro
0:50 Surprise, Motherfucker!
8:52 Yellow Door Bullshit
20:16 Jon Hamm’s Staircase XXIX: Hidden in the Fucking Wall
22:56 Outro/Final Thoughts
Serious Review:
Seriously, fuck this map. I thought it was absolutely awful. You get no weapons at the start, meaning you have to push through with death after death, running past enemies, just to find a weapon or ammo, which is the kind of map start I hate.
The map is pretty nonlinear, but you have to go to a specific spot just to find a weapon (the rocket launcher), which is hidden inside a giant closet of enemies that the player would never think to check there, the way the layout is. The trigger for the closet is the yellow key, which is located right on a dropoff. The player is encouraged to take this dropoff instead of staying up there, meaning they will likely never locate the RL.
That by itself is forgivable, but the map gets even worse. A monster closet opens up with 600 cells, but how the fuck do you get the BFG? It’s high up on a platform. At the time I just assumed it would lower at one point. Nope. You have to do a mandatory archvile jump to grab it. Fuck that. How the hell are people supposed to know that? You practically have to use a SPECIFIC archvile to do it, one which I just killed right away, so I was fucked.
The shit doesn’t stop there. There’s an absolutely abhorrent platforming jump you have to make to grab the red key, and to even get to said jump, you have to locate a tiny staircase that I didn’t even know was there for the longest time. The map also looks like a donkey’s ass.
My Rating: 2.5/10
Difficulty: 8.5/10 (Very Hard)
(Profanity Warning)
Kills: 318/318
Secrets: 0/0
Download: doomworld.com/idgames/levels/doom2/Ports/megawads/italo
Table of Contents:
0:00 Intro
0:50 Surprise, Motherfucker!
8:52 Yellow Door Bullshit
20:16 Jon Hamm’s Staircase XXIX: Hidden in the Fucking Wall
22:56 Outro/Final Thoughts
Serious Review:
Seriously, fuck this map. I thought it was absolutely awful. You get no weapons at the start, meaning you have to push through with death after death, running past enemies, just to find a weapon or ammo, which is the kind of map start I hate.
The map is pretty nonlinear, but you have to go to a specific spot just to find a weapon (the rocket launcher), which is hidden inside a giant closet of enemies that the player would never think to check there, the way the layout is. The trigger for the closet is the yellow key, which is located right on a dropoff. The player is encouraged to take this dropoff instead of staying up there, meaning they will likely never locate the RL.
That by itself is forgivable, but the map gets even worse. A monster closet opens up with 600 cells, but how the fuck do you get the BFG? It’s high up on a platform. At the time I just assumed it would lower at one point. Nope. You have to do a mandatory archvile jump to grab it. Fuck that. How the hell are people supposed to know that? You practically have to use a SPECIFIC archvile to do it, one which I just killed right away, so I was fucked.
The shit doesn’t stop there. There’s an absolutely abhorrent platforming jump you have to make to grab the red key, and to even get to said jump, you have to locate a tiny staircase that I didn’t even know was there for the longest time. The map also looks like a donkey’s ass.
My Rating: 2.5/10
Difficulty: 8.5/10 (Very Hard)










