Uploaded January 2012 | Updated September 2026, 5 hours ago
I don't own this video, I only downloaded and uploaded this video to YouTube. The original owner is Philippe 'Suzaku' Henry, and the original page can be found here: speeddemosarchive.com/DonkeyKongGB.html
Donkey Kong is the very first Game Boy game that I ever owned and, for the longest time, it was my favorite. While running this game, I was surprised at the ways you can save time, especially by backflipping. It always seemed like such a slow game to me when I was a kid, but I guess it goes slower when you die every couple minutes and spend your time getting all three items in each stage.
The hardest part about running DK wasn't route optimization, since it's usually pretty obvious what the fastest way to go is. Instead, the hard part was surviving it all. Mario is ridiculously fragile in this adventure and even falling too far can kill him. I must have died in nearly every stage at least once while doing this run.
There's not too much to comment on the run, seeing how each level basicaly speaks for itself. I made two pretty big mistakes, one in 3-8 and one in 4-11. It's pretty obvious what they are, have fun laughing at me.
Big thanks to Arrow for the info and strats for the run. Hope you guys enjoy this.
I don't own this video, I only downloaded and uploaded this video to YouTube. The original owner is Philippe 'Suzaku' Henry, and the original page can be found here: speeddemosarchive.com/DonkeyKongGB.html
Donkey Kong is the very first Game Boy game that I ever owned and, for the longest time, it was my favorite. While running this game, I was surprised at the ways you can save time, especially by backflipping. It always seemed like such a slow game to me when I was a kid, but I guess it goes slower when you die every couple minutes and spend your time getting all three items in each stage.
The hardest part about running DK wasn't route optimization, since it's usually pretty obvious what the fastest way to go is. Instead, the hard part was surviving it all. Mario is ridiculously fragile in this adventure and even falling too far can kill him. I must have died in nearly every stage at least once while doing this run.
There's not too much to comment on the run, seeing how each level basicaly speaks for itself. I made two pretty big mistakes, one in 3-8 and one in 4-11. It's pretty obvious what they are, have fun laughing at me.
Big thanks to Arrow for the info and strats for the run. Hope you guys enjoy this.

![XIII (PC) Speed Run - Part 30
I dont own this video, I only downloaded and uploaded this video to YouTube. The original owners are Mika sp3ctum Vilpas and Juha Muona Vilpas, and the original page can be found http://speeddemosarchive.com/XIII.html
SSH1 Base Admission [run by sp3ctum]
* I make the NPCs do a lot of weird stuff in this level. I have to hide one body, and thats the first guy after going down the stairs.
* I take down the third guy downstairs crouched to prevent the guy behind the glass from seeing me. Not sure if this helps, but at least it doesnt do any harm.
* I go past the president (?) and Number II right after they come through the door, and take advantage of a delayed alarm bug to make it to the finish early.
* The music gets very annoying in this level. Its because a lot of happens every time someone sees me, or gets knocked out. The music tries to adapt to this, but it gets a bit repetitive.
***Possible improvements: nothing comes to my mind. This was a pretty good level. Maybe if the guy I take out crouched had been nearer to me with his back exposed could I have gotten a better time. Not by much, though. XIII (PC) Speed Run - Part 30](https://i.ytimg.com/vi/rsjvfJFue30/mqdefault.jpg)








