Uploaded August 2011 | Updated September 2026, 2 hours ago
I don't own this video, I only downloaded and uploaded this video to YouTube. The original owners are Mika 'sp3ctum' Vilpas and Juha 'Muona' Vilpas, and the original page can be found speeddemosarchive.com/XIII.html
SSH1 Base Admission [run by sp3ctum]
* I make the NPCs do a lot of weird stuff in this level. I have to hide one body, and that's the first guy after going down the stairs.
* I take down the third guy downstairs crouched to prevent the guy behind the glass from seeing me. Not sure if this helps, but at least it doesn't do any harm.
* I go past the president (?) and Number II right after they come through the door, and take advantage of a delayed alarm bug to make it to the finish early.
* The music gets very annoying in this level. It's because a lot of happens every time someone sees me, or gets knocked out. The music tries to adapt to this, but it gets a bit repetitive.
***Possible improvements: nothing comes to my mind. This was a pretty good level. Maybe if the guy I take out crouched had been nearer to me with his back exposed could I have gotten a better time. Not by much, though.
I don't own this video, I only downloaded and uploaded this video to YouTube. The original owners are Mika 'sp3ctum' Vilpas and Juha 'Muona' Vilpas, and the original page can be found speeddemosarchive.com/XIII.html
SSH1 Base Admission [run by sp3ctum]
* I make the NPCs do a lot of weird stuff in this level. I have to hide one body, and that's the first guy after going down the stairs.
* I take down the third guy downstairs crouched to prevent the guy behind the glass from seeing me. Not sure if this helps, but at least it doesn't do any harm.
* I go past the president (?) and Number II right after they come through the door, and take advantage of a delayed alarm bug to make it to the finish early.
* The music gets very annoying in this level. It's because a lot of happens every time someone sees me, or gets knocked out. The music tries to adapt to this, but it gets a bit repetitive.
***Possible improvements: nothing comes to my mind. This was a pretty good level. Maybe if the guy I take out crouched had been nearer to me with his back exposed could I have gotten a better time. Not by much, though.









![XIII (PC) Speed Run - Part 10
I dont own this video, I only downloaded and uploaded this video to YouTube. The original owners are Mika sp3ctum Vilpas and Juha Muona Vilpas, and the original page can be found http://speeddemosarchive.com/XIII.html
Kellownee Lake [run by sp3ctum]
Nothing special here either. Just running, running, running. I wish I could bunnyhop.
*** Possible improvements: I couldve saved more ammo for the Magnum. I couldve used in the next level to more accurately shoot all the mean men. XIII (PC) Speed Run - Part 10](https://i.ytimg.com/vi/w70fX0zZOGg/mqdefault.jpg)
![XIII (PC) Speed Run - Part 21
I dont own this video, I only downloaded and uploaded this video to YouTube. The original owners are Mika sp3ctum Vilpas and Juha Muona Vilpas, and the original page can be found http://speeddemosarchive.com/XIII.html
Submarine 1 [run by sp3ctum]
I do everything I can as fast as I can, and end up getting able to get into the captains room right after he closes the door; the door doesnt get locked. Well, actually its locked right after I get it opened; you can tell by the picture. I then push the button to trigger the cut-scene of XIII communicating with Jones, but for some reason Im still able to run. Then I just.. run.
***Possible improvements: Im not going to say this is perfect. I couldve pushed the button to trigger the radio cutscene a bit more quickly. XIII (PC) Speed Run - Part 21](https://i.ytimg.com/vi/xqRztXjlssc/mqdefault.jpg)