Donkey Kong Country [GBA] SR - Loopy Lights [101%] @William5000000
Donkey Kong Country [GBA] SR - Loopy Lights [101%]  @William5000000
Uploaded July 2016 | Updated September 2026, 2 weeks ago
My 101% speedrun tutorial of 'Loopy Lights' in "Donkey Kong Country" for the Game Boy Advance.

Full 101% speedrun tutorial:
youtube.com/playlist?list=PL8H4noaCcU1jt8qUOmntIhw7aTkle8zE_

NOTE: This tutorial is not meant to be friendly. There might be a bit of safeness. But to get the fastest possible time, these tricks must be performed.

Level starting:
Normally, in the SFC version, cartwheeling into the first Advanced Klaptrap would be possible on v1.0 and v1.1. But in the GBA version, it's the opposite.

Bonus Room #1:
More Barrel Cannon physics strategy. But this time, it's tricky.

After Bonus Room #1:
Use the background to determine when to jump on that Advanced Klaptrap. Otherwise, this part will be annoying.

Lettor O section:
This section can cause trouble.

After Star Barrel:
While approaching the 2nd Kritter, cartwheeling is usually the better option. However, there's quite a random chance that Diddy will instantly bounce off of the tire after jumping. Overall, this section can be uncomfortable to approach because of that tire.

After Bonus Room #2:
Defeating the Advanced Klaptrap after coming out of Bonus Room #2 is the better option, thus making this section a little more manageable. Doing this section any other way is very risky.

Be sure to go to Candy after this level.

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In order to get 101% in the Game Boy Advance version, every Bonus Room has to be found. Not only that, but every picture (as well as the K-O-N-G letters) has to be collected.
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Donkey Kong Country [GBA] SR - Loopy Lights [101%]

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