Super Smash Bros. [N64] - Yoshi Combos @William5000000
Super Smash Bros. [N64] - Yoshi Combos  @William5000000
Uploaded July 2017 | Updated September 2026, 2 weeks ago
Yoshi combos in "Super Smash Bros." for the Nintendo 64.

These combos were done without the use of platforms, wall bouncing, stage hazards, items, and directional influence (DI).

These combos were done in a stage called Dream Land. Results may vary, depending on what stage is played.

These combos were done specifically on Mario. There are other combos that Yoshi can do on different characters.

NOTE: Double jump cancel (DJC) along with lag canceling is required to do most of the combos. Doing the double jump cancel trick along with lag canceling takes a lot of practice. And even then, it is very difficult to get used to doing it consistently.

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Up smash combos:

0% to 86% ~ 0:10
- Up tilt, down aerial, up smash

0% to 102% ~ 0:18
- Back aerial (with lag canceling), up tilt, down aerial, up smash

0% to 116% ~ 0:26
- Back aerial (with lag canceling), neutral aerial (DJC'd, with lag canceling), up tilt, down aerial, up smash

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Down special combos:

0% to 112% ~ 0:53
- Back aerial (with lag canceling), up tilt, down aerial, up tilt, down special

0% to 126% ~ 0:47
- Back aerial (with lag canceling), neutral aerial (DJC'd, with lag canceling), up tilt, down aerial, up tilt, down special

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Up aerial combos:

0% to 126% ~ 1:00
- Back aerial (with lag canceling), neutral aerial (DJC'd, with lag canceling), up tilt, down aerial, forward tilt, up aerial

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Forward aerial combos:

0% to 81% ~ 1:13
- Back aerial (with lag canceling), neutral aerial x4 (DJC'd, with lag canceling), forward aerial

0% to 82%, #1 ~ 1:20
- Back aerial (with lag canceling), neutral aerial x3 (DJC'd, with lag canceling), dash attack, forward aerial

0% to 82%, #2 ~ 1:27
- Back aerial (with lag canceling), neutral aerial (DJC'd, with lag canceling), forward tilt, dash attack x2, forward aerial

0% to 83% ~ 1:35
- Back aerial (with lag canceling), neutral aerial x3 (DJC'd, with lag canceling), forward tilt, forward aerial

0% to 84%, #1 ~ 1:42
- Back aerial (with lag canceling), neutral aerial x2 (DJC'd, with lag canceling), forward tilt, neutral aerial (DJC'd, with lag canceling), forward aerial

0% to 84%, #2 ~ 1:50
- Back aerial (with lag canceling), neutral aerial x2 (DJC'd, with lag canceling), forward tilt, dash attack, forward aerial

0% to 84%, #3 ~ 1:57
- Back aerial (with lag canceling), neutral aerial (DJC'd, with lag canceling), forward tilt, dash attack, forward tilt, forward aerial

0% to 94% ~ 2:05
- Back aerial (with lag canceling), neutral Aerial (DJC'd, with lag canceling), forward tilt, dash attack x2, forward tilt, forward aerial

0% to 99% ~ 2:13
- Up tilt, down aerial, forward tilt, forward aerial

0% to 115% ~ 2:21
- Back aerial (with lag canceling), up tilt, down aerial, forward tilt, forward aerial

0% to 129% ~ 2:30
- Back aerial (with lag canceling), neutral aerial (DJC'd, with lag canceling), up tilt, down aerial, forward tilt, forward aerial

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Note that connecting with Yoshi's DJC'd neutral aerial after starting with back aerial can be extremely difficult to keep the combo going on a character, especially on Mario. Timing on the 1st DJC'd neutral aerial after using back aerial is nearly frame perfect (3 frames away from Mario recovering). However, Yoshi's DJC'd neutral aerial can be a shield break combo. If the 1st DJC'd neutral aerial is shielded, repeating that move with DJC (and ending with an up smash) will most likely break that character's shield, due to shield pressure. Yoshi's down aerial can be escaped by using DI. However, that can also be a shield break combo.

To view the playlist of the combos, click on this link:
youtube.com/playlist?list=PL8H4noaCcU1gu2zswYU8WhJ2gUZHeOeaK
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Super Smash Bros. [N64] - Yoshi Combos

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