Uploaded March 2026 | Updated September 2026, 2 weeks ago
If you like these restorations, consider donating at patreon.com/JamminSam or paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=Z48HC6C37U8AY&source=url
Download:
drive.google.com/drive/folders/1jUTvy4Bf81cFl8KxzBV0u2qz9WbL83Tm?usp=sharing
Composed by David Wise. Recreated by me. This was made possible by using VGMTrans to rip the game's data into MIDI format and rebuilding the soundtrack from the ground up using the same patches that the game sources its sounds from, as well as recreations of the synth patches, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience
Chord Progression:
F major, D# major, F major, D# major,
F major, D# major, D# major, A# major (repeat all 2x)
C major, F major, A# major, F major (repeat 2x)
94BPM
Thumbnail Source: mariowiki.com/Kong_Kollege
Game footage recorded from BSNES using the NTSC (S-Video) filter
Edited in Da Vinci Resolve (Free Version)
Sound sources:
norCTrack Ensoniq TS12 Kontakt (Steel String Guitar), Bob Clearmountain Percussion & Bass (Bottle Clink), Best Service Classical Choir, Roland L-CDP Guitar & Bass (R-8 Acoustic Bass), Roland L-CDP-01 Drums & Cymbals (CR-78 kick, snare, hihat), Hollywood Edge Vol. 1 (Railroad Crossing Bell)
A more detailed list of sources can be found here docs.google.com/spreadsheets/d/1Sv7EcyF530VtNz5xw3HeiNuKswCln5uXqqE2AFha4ik
If you like these restorations, consider donating at patreon.com/JamminSam or paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=Z48HC6C37U8AY&source=url
Download:
drive.google.com/drive/folders/1jUTvy4Bf81cFl8KxzBV0u2qz9WbL83Tm?usp=sharing
Composed by David Wise. Recreated by me. This was made possible by using VGMTrans to rip the game's data into MIDI format and rebuilding the soundtrack from the ground up using the same patches that the game sources its sounds from, as well as recreations of the synth patches, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience
Chord Progression:
F major, D# major, F major, D# major,
F major, D# major, D# major, A# major (repeat all 2x)
C major, F major, A# major, F major (repeat 2x)
94BPM
Thumbnail Source: mariowiki.com/Kong_Kollege
Game footage recorded from BSNES using the NTSC (S-Video) filter
Edited in Da Vinci Resolve (Free Version)
Sound sources:
norCTrack Ensoniq TS12 Kontakt (Steel String Guitar), Bob Clearmountain Percussion & Bass (Bottle Clink), Best Service Classical Choir, Roland L-CDP Guitar & Bass (R-8 Acoustic Bass), Roland L-CDP-01 Drums & Cymbals (CR-78 kick, snare, hihat), Hollywood Edge Vol. 1 (Railroad Crossing Bell)
A more detailed list of sources can be found here docs.google.com/spreadsheets/d/1Sv7EcyF530VtNz5xw3HeiNuKswCln5uXqqE2AFha4ik
![Donkey Kong 64 - Angry Aztec Lobby, Caves, Temple 1 [Restored]
If you like these restorations, consider donating at https://www.patreon.com/JamminSam or https://www.paypal.com/cgi-bin/webscr?cmd s-xclick&hosted_button_id=Z48HC6C37U8AY&source=url
Download: https://drive.google.com/drive/folders/1QLJ9luJ8LTJGV-kxHKECUHjAF850zsAp?usp=sharing
Composed by Grant Kirkhope. Recreated by me. This is not part of a project to restore the entire DK64 soundtrack. This was made possible MIDI data ripped from the ROM and rebuilding the soundtrack from the ground up using digital versions of the original sound hardware that was used to compose the game, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience. Follow me on Twitter for more updates: https://twitter.com/PrinceSamlet
Footage recorded in Project 64
Thumbnail source: https://donkeykong.fandom.com/wiki/Angry_Aztec?file=Angry_Aztec Llama%27s_Temple.PNG
Sound sources: Roland L-CDP-11 & 14 Africa (Pan Pipes, Bass Marimba), E-Mu Proteus FX (Kyoto Forest), E-Mu Classic Series CD (Maracas, Cabasa, Hi Tumba, Choir Aahs, Temple Blocks), Roland Rhythm Instruments CD (Guiro), Roland L-CDP-03 Orchestral Winds (Bassoon), Sound Ideas Series 6000 Ext 8 (Rattlesnake), Hollywood Edge Premiere Edition 4 (Droplets), Roland JV1080 (Harp) Donkey Kong 64 - Angry Aztec Lobby, Caves, Temple 1 [Restored]](https://i.ytimg.com/vi/nhmh7iSO1PU/mqdefault.jpg)



![Donkey Kong Country 2 - Bayou Boogie [Restored] 2025 Mix
If you like these restorations, consider donating at https://www.patreon.com/JamminSam or https://www.paypal.com/cgi-bin/webscr?cmd s-xclick&hosted_button_id=Z48HC6C37U8AY&source=url
Download:
https://drive.google.com/drive/folders/1jUTvy4Bf81cFl8KxzBV0u2qz9WbL83Tm?usp=sharing
Composed by David Wise. Recreated by me. This was made possible by using VGMTrans to rip the games data into MIDI format and rebuilding the soundtrack from the ground up using the same patches that the game sources its sounds from, as well as recreations of the synth patches, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience
Thumbnail source: http://www.dkc-atlas.com/gallery/official/dkc2/scenes/scene3_c1.jpg
Game footage recorded from BSNES using the NTSC (S-Video) filter
Edited in Da Vinci Resolve (Free Version)
Sound sources:
Roland CR-78 (Drums), Harmor (Insects), Sound Ideas Series 1000 (Frog SFX), Korg Wavestation (Cricket, Airvox, Pan Flute, Marimba, PWM Strings, Wood Flute), Bob Clearmountain Percussion & Bass (Agogo), Roland L-CDP-13 String Sections (Pizzicato Strings, Cello Vibrato), Harmor (Synth), Ensoniq CDROM 1 (French Horn)
A more detailed list of sources can be found here https://docs.google.com/spreadsheets/d/1Sv7EcyF530VtNz5xw3HeiNuKswCln5uXqqE2AFha4ik/ Donkey Kong Country 2 - Bayou Boogie [Restored] 2025 Mix](https://i.ytimg.com/vi/oS8np71bLq8/mqdefault.jpg)
![MegaMan X - Armored Armadillo [Restored]
If you like these restorations, consider donating to
https://www.batcon.org/
Download:
FLAC: https://drive.google.com/file/d/1GRGgeJ8TCceeWhdRzb2WL65Ya7ZP_Vaw/view?usp=sharing
MP3: https://drive.google.com/file/d/1DAZOnc8eyWo1DZRAzUaz0S1YxF9cltxg/view?usp=sharing
Composed by Satsuo Yamamoto. Recreated by me. This is a commission from an anonymous donor, and not part of a project to restore the entire MegaMan X soundtrack. This was made possible MIDI data ripped from the ROM and rebuilding the soundtrack from the ground up using digital versions of the original sound hardware that was used to compose the game, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience.
Footage recorded in BSNES with NTSC Composite (RF) and Glow shaders
Edited in Da Vinci Resolve with Film Damage effect
Thumbnail source: https://robots.fandom.com/wiki/Armored_Armadillo
Sound sources: Korg M1 (Organ 1, Organ 2, Piano), Roland L-CDP Brass Sections (Tps f 2as), Harmor (Synth Brass), Roland L-CD1 S-50 Factory Library (Rock Lead 1), Yamaha RY-30 (Open Hihat 2, Crash), Korg A02 Total Kit (Ambi Snare), Roland L-CDP-01 Drums & Cymbals (R&R Kick), Sytrus (Synth Bass) MegaMan X - Armored Armadillo [Restored]](https://i.ytimg.com/vi/o_JYVA6sgAY/mqdefault.jpg)
![Donkey Kong 64 - Angry Aztec: All Themes [Restored]
If you like these restorations, consider donating at https://www.patreon.com/JamminSam or https://www.paypal.com/cgi-bin/webscr?cmd s-xclick&hosted_button_id=Z48HC6C37U8AY&source=url
Download: https://drive.google.com/drive/folders/1QLJ9luJ8LTJGV-kxHKECUHjAF850zsAp?usp=sharing
Composed by Grant Kirkhope. Recreated by me. This is not part of a project to restore the entire DK64 soundtrack. This was made possible MIDI data ripped from the ROM and rebuilding the soundtrack from the ground up using digital versions of the original sound hardware that was used to compose the game, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience
00:00 Lobby
01:05 Tunnels
03:14 Main Theme
05:29 Temple 1
07:38 Klaptrap Room
08:40 Barrel Course
10:00 Temple 2
11:47 Beetle Race
12:57 Dogadon Boss Fight
Footage recorded in Project 64
Thumbnail source: https://www.deviantart.com/thenightcapking/art/Donkey-Kong-64-Revisit-Angry-Aztec-2-893968671
Sound sources: Roland L-CDP-11 & 14 Africa (Pan Pipes, Bass Marimba, Marimba, HOW! Chant), E-Mu Proteus FX (Kyoto Forest, Jungle Drum), E-Mu Classic Series CD (Maracas, Cabasa, Hi Tumba, Choir Aahs, Temple Blocks, Taiko, Celeste, French Horn, Timpani), Roland L-CDP-05 Orchestral Perc (Large Tam Tam, Triangle, Wood Block, Clave, Vibraslap, Concert Bass Drum, Crash 1a), Roland L-CDP-03 Orchestral Winds (Flute vb, Bassoon), Roland Rhythm Instruments CD (Guiro), Sound Ideas Series 6000 Ext 8 (Rattlesnake), Sound Ideas Series 6000 Original (Eerie Wind), Hollywood Edge Premiere Edition 4 (Droplets), Roland JV1080 (Harp), Sytrus (Theremin), Roland L-CDP Solo Brass (Trombone, Trumpet, Tuba), Roland L-CDP-13 String Sections (Cbs ORCf 2as, Vas f 4as, Vcs ORCf 7as, Vls f 6as)
For more info, check out the sheet https://docs.google.com/spreadsheets/d/1Sv7EcyF530VtNz5xw3HeiNuKswCln5uXqqE2AFha4ik/ Donkey Kong 64 - Angry Aztec: All Themes [Restored]](https://i.ytimg.com/vi/ofQPvG9jpbg/mqdefault.jpg)

![Mario & Luigi: Partners in Time - Crisis of the Red & Green / Boss Battle [Restored]
If you like these restorations, consider donating at https://www.patreon.com/JamminSam or https://www.paypal.com/cgi-bin/webscr?cmd s-xclick&hosted_button_id=Z48HC6C37U8AY&source=url
DOWNLOAD:
https://drive.google.com/drive/folders/1qyQKgTwhCQvq5tJ2g28sSM4lJznTcbWs?usp=sharing
Reuploaded following the discovering that the strings and brass were wrong
Composed by Yoko Shimomura. Recreated by me. This is part of a commission from @NHarmonik and is for this song only. This was made possible by ripping the music from the ROM in MIDI format and rebuilding the soundtrack from the ground up using a digital version of the original sound hardware that was used to compose the game, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience.
Thumbnail source: https://www.deviantart.com/dannynds1138/art/Mario-and-Luigi-partners-in-time-Fanart-916315164
Footage source: https://archive.org/details/nintendo-ds-longplay-mario-and-luigi-partners-in-time-us
Sound sources: Roland L-CDP Orchestral Perc (Concert Bass Drum 5, Cymb Hit_1, Snare, Splash 1a), Roland Fantom X (LA Piano), Sampletank 2.5 XL (Violin Section, Marimba, Phat Brass, Pop Small Drums), Roland L-CDP Orchestral Winds (Flute nv 2a), Roland L-CDP Solo Brass (C Tuba f 1a), Roland L-CDP Keyboards of the 60s & 70s vol 2 (ORG:B-3 Jazz Perc)
A more detailed list of sources can be found here: https://docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o Mario & Luigi: Partners in Time - Crisis of the Red & Green / Boss Battle [Restored]](https://i.ytimg.com/vi/omRJm8t0Av8/mqdefault.jpg)

![Metroid: Zero Mission - Kraids Lair [Restored]
If you like these restorations, consider donating to bat welfare at batcon.org
MP3: https://drive.google.com/file/d/1Gs_LycPrn09S7sXiTIwS5ZuDTJgH_baa/view?usp=sharing
FLAC: https://drive.google.com/open?id=1oxCpybGrmjgkol8esuGSivTNCB9n-FYJ&usp=drive_fs
Composed by Kenji Yamamoto. Recreated by me. Commissioned by an anonymous donor. This is for this track only and not part of a project to restore the soundtrack. This was made possible by using VGMTrans to rip the games data into MIDI format and rebuilding the soundtrack from the ground up using a digital version of the original sound hardware that was used to compose the game, as well as recreations of the synth patches, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience
Thumbnail source: https://www.nintendo.com/pt-pt/Jogos/Game-Boy-Advance/Metroid-Zero-Mission-267057.html
Footage sources: archive.org, https://www.youtube.com/watch?v=CwzjlmBLfrQ
Sound sources:
Best Service Classical Choir (Bass to soprano unison long), E-Mu Classic Series (Arco Strings, Maracas), Sytrus (Custom synth patches), Roland L-CDP Orchestral Perc (Timpani, Crash) Metroid: Zero Mission - Kraids Lair [Restored]](https://i.ytimg.com/vi/p96wL310uXo/mqdefault.jpg)