Uploaded June 2025 | Updated September 2026, 2 weeks ago
If you like these restorations, consider donating at patreon.com/JamminSam or paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=Z48HC6C37U8AY&source=url
Download:
drive.google.com/drive/folders/1jUTvy4Bf81cFl8KxzBV0u2qz9WbL83Tm?usp=sharing
Composed by David Wise. Recreated by me. This was made possible by using VGMTrans to rip the game's data into MIDI format and rebuilding the soundtrack from the ground up using the same patches that the game sources its sounds from, as well as recreations of the synth patches, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience
Thumbnail source: dkc-atlas.com/gallery/official/dkc2/scenes/scene12_a1.jpg
Game footage recorded from BSNES using the NTSC (S-Video) filter
Edited in Da Vinci Resolve (Free Version)
Sound sources:
Roland L-CDP-13 String Sections (Marcato Strings, Pizzicato Strings), Bob Clearmountain Drums 2 (Snare), Invision Lightware Stratus Vol.1 (Bass Ensemble), Roland L-CD1 S-50 Factory Library (Harp), OmegaGMGS2 (Tinkle Bell), Korg M1 (Trumpet), Korg Wavestation (PWM Strings), MasterBits Climax-Collection Vol. 2 Classic (Clarinet), Harmor (Synth)
A more detailed list of sources can be found here docs.google.com/spreadsheets/d/1Sv7EcyF530VtNz5xw3HeiNuKswCln5uXqqE2AFha4ik
If you like these restorations, consider donating at patreon.com/JamminSam or paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=Z48HC6C37U8AY&source=url
Download:
drive.google.com/drive/folders/1jUTvy4Bf81cFl8KxzBV0u2qz9WbL83Tm?usp=sharing
Composed by David Wise. Recreated by me. This was made possible by using VGMTrans to rip the game's data into MIDI format and rebuilding the soundtrack from the ground up using the same patches that the game sources its sounds from, as well as recreations of the synth patches, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience
Thumbnail source: dkc-atlas.com/gallery/official/dkc2/scenes/scene12_a1.jpg
Game footage recorded from BSNES using the NTSC (S-Video) filter
Edited in Da Vinci Resolve (Free Version)
Sound sources:
Roland L-CDP-13 String Sections (Marcato Strings, Pizzicato Strings), Bob Clearmountain Drums 2 (Snare), Invision Lightware Stratus Vol.1 (Bass Ensemble), Roland L-CD1 S-50 Factory Library (Harp), OmegaGMGS2 (Tinkle Bell), Korg M1 (Trumpet), Korg Wavestation (PWM Strings), MasterBits Climax-Collection Vol. 2 Classic (Clarinet), Harmor (Synth)
A more detailed list of sources can be found here docs.google.com/spreadsheets/d/1Sv7EcyF530VtNz5xw3HeiNuKswCln5uXqqE2AFha4ik


![Donkey Kong Country - Bonus Room Blitz [Restored] 2025 Mix
If you like these restorations, consider donating at https://www.patreon.com/JamminSam or https://www.paypal.com/cgi-bin/webscr?cmd s-xclick&hosted_button_id=Z48HC6C37U8AY&source=url
Download:
https://drive.google.com/open?id=1essT85L8Q-89hprHlnzNbfUEjVs7Gn &usp=drive_fs
Composed by David Wise. Recreated by me. This was made possible by using VGMTrans to rip the games data into MIDI format and rebuilding the soundtrack from the ground up using the same patches that the game sources its sounds from, as well as recreations of the synth patches, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience
Thumbnail source: http://www.dkc-atlas.com/gallery/official/dkc/scenes/dkc_banana_podium.jpg
Game footage recorded from BSNES using the NTSC (S-Video) filter
Edited in Da Vinci Resolve (Free Version) using color compressor effect
Sound sources:
E-Mu Classic Series 1-3 Library (Marimba), Korg Wavestation (Pan Flute, StraTS-8), DKC ROM files (monkey chatter), Roland L-CDP-01 Drums & Cymbals (Kick, Real Snare + R8 Stick 2, Acoustic Toms), Roland R-8 (Acoustic Bass), Roland Rhythm Instruments CD (Clave, Bongo Low)
A more detailed list of sources can be found here https://docs.google.com/spreadsheets/d/1Sv7EcyF530VtNz5xw3HeiNuKswCln5uXqqE2AFha4ik/ Donkey Kong Country - Bonus Room Blitz [Restored] 2025 Mix](https://i.ytimg.com/vi/qU64Z205mcw/mqdefault.jpg)



![Donkey Kong 64 - Jungle Japes: All Themes [Restored]
If you like these restorations, consider donating at https://www.patreon.com/JamminSam or https://www.paypal.com/cgi-bin/webscr?cmd s-xclick&hosted_button_id=Z48HC6C37U8AY&source=url
Download: https://drive.google.com/drive/folders/1QLJ9luJ8LTJGV-kxHKECUHjAF850zsAp?usp=sharing
Jungle Japes Lobby, Main Themes 1 & 2, Caves, Storm, Rambi Theme, Barrel Course, Mine Cart, and Boss variations. Composed by Grant Kirkhope. Recreated by me. This is not part of a project to restore the entire DK64 soundtrack. This was made possible MIDI data ripped from the ROM and rebuilding the soundtrack from the ground up using digital versions of the original sound hardware that was used to compose the game, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience.
00:00 Lobby
00:54 Main Theme
02:57 Caves
05:46 Main Theme 2
07:48 Storm
08:48 Rambi
09:29 Underground
11:06 Mine Cart
12:47 Barrel Course
13:47 Boss
Footage recorded in Project 64
Thumbnail source: https://mx.pinterest.com/pin/dk64-render 712765078532919906/
Sound sources: E-Mu Proteus FX (Jungle Drum), Roland L-CDP Guitar & Bass (FInger Bass), E-Mu Classic Series (Tumba, Maracas, Cabasa, Taiko, Temple Blocks, Guitar Mutes, French Horn, Tenor Sax), Roland L-CDP Solo Brass (Trombone, Harmon Mute Trumpet, Trumpet, Tuba), Roland L-CDP Orchestral Winds (Flute vibrato, Bassoon), Hollywood Edge Animal Trax (Avocet), Hollywood Edge Premiere Edition 1 (Wren, Peacock, Parrot), Hanna-Barbera Sound Effects Library (Kookaburra, Crane, Lion), Sound Ideas Series 6000 (Blue Jay, Eerie Wind), Sound Ideas Series 1000 (Crow), Warner Bros SFX Library (Elephant), Roland L-CDP-01 Drums & Cymbals (Real Hats, B-Ball Kick), Roland L-CDP Orchestral Perc (Crash, Concert Bass Drum, Timpani, Triangle, Orchestral Snare, Snare Roll), Roland L-CDC Jazz Composer (BBB Brush Snare), Roland L-CDP Africa (Bass Marimba, Marimba, Pan Pipes), Hollywood Edge Premiere Edition 4 (Water Drops), Roland L-CDP String Sections (Violins, Violas, Cellos, Basses), Dexed VST with original DX7 Factory Presets (Clav 1), Sytrus (Synth Bass),
More info: https://docs.google.com/spreadsheets/d/1Sv7EcyF530VtNz5xw3HeiNuKswCln5uXqqE2AFha4ik/edit?pli=1&gid=1982211050#gid=1982211050 Donkey Kong 64 - Jungle Japes: All Themes [Restored]](https://i.ytimg.com/vi/rUrjqrdeeGo/mqdefault.jpg)

![Donkey Kong 64 - Angry Aztec: Temple [Restored]
If you like these restorations, consider donating at https://www.patreon.com/JamminSam or https://www.paypal.com/cgi-bin/webscr?cmd s-xclick&hosted_button_id=Z48HC6C37U8AY&source=url
Download: https://drive.google.com/drive/folders/1QLJ9luJ8LTJGV-kxHKECUHjAF850zsAp?usp=sharing
Composed by Grant Kirkhope. Recreated by me. This is not part of a project to restore the entire DK64 soundtrack. This was made possible MIDI data ripped from the ROM and rebuilding the soundtrack from the ground up using digital versions of the original sound hardware that was used to compose the game, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience. Follow me on Twitter for more updates: https://twitter.com/PrinceSamlet
Footage recorded in Project 64, edited in Da Vinci Resolve (free version)
Thumbnail source: Donkey Kong Country Returns, Golden Temple
Sound sources: E-Mu Classic Series (Taiko, Choir Aah, Celeste), Roland L-CDP-14 Africa (Marimba), Roland L-CDP-03 Orchestral Percussion (Wood Block, Clave, Vibraslap), Roland JV-80-02 Orchestral (Harp), Sytrus (Theremin)
For more info, check out the sheet https://docs.google.com/spreadsheets/d/1Sv7EcyF530VtNz5xw3HeiNuKswCln5uXqqE2AFha4ik/ Donkey Kong 64 - Angry Aztec: Temple [Restored]](https://i.ytimg.com/vi/s4ej2G59rUA/mqdefault.jpg)

![Donkey Kong Country 3 GBA - Rockface Rumble [Restored]
If you like these restorations, consider donating at https://www.patreon.com/JamminSam or https://www.paypal.com/cgi-bin/webscr?cmd s-xclick&hosted_button_id=Z48HC6C37U8AY&source=url
Download:
https://drive.google.com/open?id=1-lapUXs2TJTCD6E1TsDXsdsIa42MpPKZ&usp=drive_fs
Composed by David Wise. Recreated by me, transcribing the song by ear and rebuilding the soundtrack from the ground up using the same patches that the game sources its sounds from, as well as recreations of the synth patches, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience. Special thanks to Miles dumperghost for new sample findings in this song. This restoration was created entirely while traveling in Copenhagen, and uploaded at the airport on the way out.
Thumbnail source: https://donkeykongluvr64.tumblr.com/image/716392766824972288
Game footage recorded from Visual Boy Advance
Edited in Da Vinci Resolve (Free Version) with prism blur, glow, and fast noise FX
Sound sources:
Zero-G Harmonica (Chuckaticka, Pushy, Go More, Going Up), Stylus RMX (Drumloop [100:Slugworth a]), Hans Zimmer Guitars (Lap Slide), Roland Jupiter 8 VST (Synth Strings), E-Mu Classic Series (Piano [Kawaii X], Violin [Solo Violin 2]), Native Instruments FM8 (Synth Bass [DynaBass], Synth Pluck [Exciting]), Sound Ideas Wind Sound Effects (WND01-089), Hollywood Edge Animal Trax (Coyote Single Howl, Bald Eagle Chirps), Sound Ideas Series 6000 Original (Bald Eagle Call)
Effect sources:
Softube Saturation Knob, Parametric EQ 2, Le Petite Excite, Fruity Chorus, TSAR-Reverb, Fruity Delay 3, Fruity Limiter, Maximus
A more detailed list of sources can be found here https://docs.google.com/spreadsheets/d/1Sv7EcyF530VtNz5xw3HeiNuKswCln5uXqqE2AFha4ik/ Donkey Kong Country 3 GBA - Rockface Rumble [Restored]](https://i.ytimg.com/vi/tCnYCEf5vdw/mqdefault.jpg)