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zallard1 | Doc Louis's Punch-Out!! - Sparring [0:39.32] @zallard1 | Uploaded September 2020 | Updated October 2024, 2 minutes ago.
So uh... I beat McHazard's published TAS of this fight by 1 frame (39.38); I'm literally not kidding. McHazard is already hard at work updating the current TAS of this game to accommodate the new frame saved.

The missing frame was something I discovered when I was TASing this fight for myself to research possible frame perfect buffers for the fight. Out of habit, I had found the timer address and tested each of the 3 fights in Doc Louis's Punch Out to see if any of them had the potential to vary depending on when you skip the cutscene. Warm-up and Training did not... however... Sparring did.

If you wait at least ~150 frames into his intro cutscene before skipping it, then Doc Louis's first attack will come out one frame sooner than if you had skipped the cutscene earlier. Aside from that quirk, the rest of the fight remains the same.

Star by waiting until the clock is about to turn to 2:55, then throw a gut punch to get a star and immediately buffer the opposite gut punch into a dodge into another gut punch. This will perfectly buffer a frame perfect move cancel to skip one of Doc's longer attack animations that we don't want.

From there, he'll throw out the "Quick feet, Mac" hook, which is somewhat tight to counter. I use his second footstep sound to know when to press punch. He'll slowly try to get back to the center of the ring, so I'll throw a punch to center him faster, which starts the timer for his next move to start sooner than usual. Then, have Mac throw a delayed punch to cancel another slow attack of Doc's, which will make Doc throw out his "Come on" uppercut.

Countering that uppercut will get you your 3rd star and he'll try to center himself in the ring again. Buffer a left punch by pressing it as Mac's previous punch animation is ending, then buffer 3 alternating punches, which is a new frame perfect buffer, to center Doc ASAP.

He'll throw out an unreactable jab to attempt to collect a star for himself right after, so just buffer a duck and punch him to stun him. You need to wait until the chocolate bar hits the "R" in ROUND before you throw your star punch. This is so the star will land just as Doc barely goes idle. which will force him to attack immediately as he centers himself.

I do a pseudo buffer here, which is where I'll start the buffer immediately once Doc's HP is no longer white. From there, I buffer 2 gut punches, a dodge, and punch in order to try to hit him on the first possible frame. Once this punch lands, the clock completely freezes, so a slightly delayed star punch as Doc pulls out the chocolate bar will let the damage go through first, before he has a chance to eat the chocolate bar and unleash his 2nd form. His HP is so low that this will KO him first, ending the fight!

I'll come back to this game eventually, but I feel this revisit was warranted since my recording setup has gotten so much better and I wanted all the runs for this game to be updated, both in gameplay and video quality. I should be heading back to Wii Punch Out for the time being, so stay tuned for more of that!

Anyways, thanks for watching!
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Doc Louis's Punch-Out!! - Sparring [0:39.32] @zallard1

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