Uploaded September 2020 | Updated September 2026, 2 weeks ago
An Engage challenge level. This was originally an idea for engage rex, but I felt like it didn't fit overall and it was really hard to balance, so in the end I made it its own challenge level instead of scrapping it entirely. This level is uuuh, it's a lot harder than it looks. I think it was a cool idea though.
An Engage challenge level. This was originally an idea for engage rex, but I felt like it didn't fit overall and it was really hard to balance, so in the end I made it its own challenge level instead of scrapping it entirely. This level is uuuh, it's a lot harder than it looks. I think it was a cool idea though.
![[Distance] Skee Connection
Some wormhole stole one of the sectors for something. Apparently its for some game. Go check it out!
For Prompt of the Month! Words used: Hole, Concentric
(Recommend turning on Tipped over Self Righting)
Yeah thats right. I put Skee-ball in Distance lmaooo. Depending on which portal you hit in the skee-ball arcade machine you get teleported on paths of different lengths. The hardest holes give the shortest paths.
I love what I did with the city here, but the ending just doesnt work. I turned it into a weird flying section and sure....thats fine....but I really could have just made it a drop into the finish instead of over complicating it. The flying just slows everything down.
No regrets with the skee-ball mechanic though. That was fun.
Oh also, I hid a silly secret in the city. You wont see it in this video youll have to find it yourself. [Distance] Skee Connection](https://i.ytimg.com/vi/jVZOptWKU_s/mqdefault.jpg)
![[Distance] The Hottest Pants
Da-dadum-dum
Tiyenti posted this in the distance discord and I decided to build a level only with objects that were already placed within the level and there was only EmpireSplineRoad, UltraPlanet, and EmpireStartZone. So I only placed an endzone and used the empiresplineroad for everything else. I also decided not to move any track nodes. Also did not change the properties of anything except for the transform.
Clearly my greatest idea yet. [Distance] The Hottest Pants](https://i.ytimg.com/vi/jbsU6GPGSA4/mqdefault.jpg)

![[Distance] Thunder Park Boat
This boat level was a reference to the game Hydro Thunder. Very good arcade racer from the older days.
Special thanks to Winters for helpin me out a bit for this level. [Distance] Thunder Park Boat](https://i.ytimg.com/vi/k8VmSP3RN-0/mqdefault.jpg)
![[Distance] Cyber by Connected_Lynk
it green and not that mean. [Distance] Cyber by Connected_Lynk](https://i.ytimg.com/vi/ktpW6ZlY68o/mqdefault.jpg)
![[Distance] Antivirus by Knightbane(Noah)
A unique level with some fast gameplay!
Get back over here endzone! [Distance] Antivirus by Knightbane(Noah)](https://i.ytimg.com/vi/lZmhsWqohtM/mqdefault.jpg)
![[Distance] Slow Your Boat
The final boat level before the boat renaissance. This level was created in response of Predatory_Balloon wanting a hard boat level. I knew that I was going to try do some big changes to boat soon, so I made this level. (Also makes for a neat menu!
Its supposed to be a pun on slow your roll but....yeh.
(yes this is an unedited 15min on me trying to do this.) [Distance] Slow Your Boat](https://i.ytimg.com/vi/la1C27KyAtE/mqdefault.jpg)
![[Distance] Watermelon Boat
These turns are tight! Stay in control in this finale of a track! Be careful of the walls!
This is the final boat level in the Fruit Cup!
I made the Fruit Cup with the intention of it making it like a boat campaign of sorts. All 5 tracks are meant to be played like a Grand Prix. In hindsight, I dont think these level have enough synergy to make it feel that way, but it works well.
This one was my favorite. [Distance] Watermelon Boat](https://i.ytimg.com/vi/lloBeUffJrc/mqdefault.jpg)
![[Distance] Automation But The Cooldowns Launch You
This is was the first campaign meme to be actually pretty fun to play while also being the first one to start setting up lore. Yup, I decided to make the shitposts have a plot to them. I only hint at it with the end of this level. [Distance] Automation But The Cooldowns Launch You](https://i.ytimg.com/vi/mdjDw66HZC8/mqdefault.jpg)

![[Distance] ENG∀GE R∃X
A level that is a part of the [Engage] map pack. This map pack was one that would include a bunch of fast-paced and/or difficult levels that will also feature secrets. These secrets will open up parts of other levels and also unlock other levels that I would post.
The map pack went pretty well, but I tried a lot of things that made it be a little sloppy. Overall though, it was pretty fun to work with.
This level is a super fast-paced track that challenges how well a player can adapt to unique boost gameplay. Some parts are a bit more difficult than I should have made them, but oh well haha! [Distance] ENG∀GE R∃X](https://i.ytimg.com/vi/oBvj1ilV-TY/mqdefault.jpg)