Uploaded March 2023 | Updated September 2026, 2 weeks ago
the third installment to this nonexistant series!
I made this in a single day as a joke. I thought it would be funny if there were 3 levels on the workshop all titled "Flow" since both Skyla and Semtex made a level called "Flow". Decided to whip up a level for it.
Shoutouts to invisible track nodes detaching on restart and it ruins the funny lights at the end. Cringe.
the third installment to this nonexistant series!
I made this in a single day as a joke. I thought it would be funny if there were 3 levels on the workshop all titled "Flow" since both Skyla and Semtex made a level called "Flow". Decided to whip up a level for it.
Shoutouts to invisible track nodes detaching on restart and it ruins the funny lights at the end. Cringe.
![[Distance] Inferno (Cockpit View)
Wondered if I could do it, and I did. Guess this is how it would look in VR too.
(sorry I had ghosts on, its become a habit) [Distance] Inferno (Cockpit View)](https://i.ytimg.com/vi/PkkYjsgPAH8/mqdefault.jpg)
![[Distance] Minute Assault | Custom Campaign
Minute Assault is a level pack by Semtex4ya. 50 levels that can all be completed in just under a minute. (as long as you dont mess up!)
Get Minute Assault Here: https://steamcommunity.com/sharedfiles/filedetails/?id=2640472315
Every Minute Assault level is a level with lower drag, causing the car to have a much higher speed and more difficulty turning. Grip is needed to stay on the twisty tracks!
This level set has been treated like a campaign by the community, to the point where it is even a speedrun category for Distance: https://www.speedrun.com/distance?h=Minute_Assault-Current_Patch&x=rkl0m5nk-rn11rekn.013rd9r1
Prior to the campaign mod, a player would need to edit a playlist file directly to load it in a campaign mode. Now this can be done much more easily.
Gonna record other custom campaigns when I get the time. [Distance] Minute Assault | Custom Campaign](https://i.ytimg.com/vi/Q26TSDbXVVM/mqdefault.jpg)

![[Distance] Coconut Boat
Navigate the turns and ride the current of the coconut waterfall!
Immensely regret not having the waterfall sound effects. Sadge. [Distance] Coconut Boat](https://i.ytimg.com/vi/QCC5VIeJXc0/mqdefault.jpg)

![[Distance] E
A hard challenge the is mostly focused on travelling up on a giant E!
Youre supposed to use the really skinny bar to thruster reset up, but you can actually do it without thruster resetting. You can also rest on the bar, but thats slow. [Distance] E](https://i.ytimg.com/vi/QILUWAFHMHc/mqdefault.jpg)
![[Distance] Citrus Boat
Stay afloat and adjust to this winding track!
It isnt mentioned in the description of this level but theres totally a force zone slightly pushing you backward if you get too low in the water. [Distance] Citrus Boat](https://i.ytimg.com/vi/QgUWiVYRUZ0/mqdefault.jpg)
![[Distance] Industrialization by Semtex4ya
oldie but goldie very naisu. [Distance] Industrialization by Semtex4ya](https://i.ytimg.com/vi/R7uSwYsB2Fs/mqdefault.jpg)

![[Distance] Terrorcube
WHY HAS THE CUBE FORSAKEN US!?
This was made for the Dread Fest event on Halloween! I originally had a completely different idea in mind but I just didnt have the time for it. After some brainstorming I ended up deciding to make a level themed around terrifying cubes. Theres actually two separate cubes here and not just the Meat Cube. Theres a non-euclidean cube too, and I really under utilized it. Maybe I should bring it back for something else in the future.
I also hid the cat-head all over the place in this track. You wont see it in this video so go find it yourself! Its even hiding a shortcut! [Distance] Terrorcube](https://i.ytimg.com/vi/RikXoInFzco/mqdefault.jpg)
![[Distance] Theoretical | Custom Campaign
Content Warning: Lots of flashing
Theoretical was a series of levels Semtex4ya would make for DAC events. Soul was the final theoretical level that was made.
These levels are an incredible display of Semtexs mastery with particle systems and just a showcase of the crazy stuff you put together in Distances editor.
I dont think Semtex intended to make these levels be Campaign like, but they all connect together pretty well. The transition between Heart, Mind, and Soul hit harder when done in sequence like this.
There was never a collection made for Theoretical, so I put one together: https://steamcommunity.com/sharedfiles/filedetails/?id=3780100108
The theoretical levels are easily some of the coolest levels anyone has ever made in Distance. Give them a shot! [Distance] Theoretical | Custom Campaign](https://i.ytimg.com/vi/RlgSqcdbWBo/mqdefault.jpg)