Uploaded September 2020 | Updated September 2026, 2 weeks ago
A hard challenge the is mostly focused on travelling up on a giant E!
You're supposed to use the really skinny bar to thruster reset up, but you can actually do it without thruster resetting. You can also rest on the bar, but that's slow.
A hard challenge the is mostly focused on travelling up on a giant E!
You're supposed to use the really skinny bar to thruster reset up, but you can actually do it without thruster resetting. You can also rest on the bar, but that's slow.
![[Distance] Citrus Boat
Stay afloat and adjust to this winding track!
It isnt mentioned in the description of this level but theres totally a force zone slightly pushing you backward if you get too low in the water. [Distance] Citrus Boat](https://i.ytimg.com/vi/QgUWiVYRUZ0/mqdefault.jpg)
![[Distance] Industrialization by Semtex4ya
oldie but goldie very naisu. [Distance] Industrialization by Semtex4ya](https://i.ytimg.com/vi/R7uSwYsB2Fs/mqdefault.jpg)

![[Distance] Terrorcube
WHY HAS THE CUBE FORSAKEN US!?
This was made for the Dread Fest event on Halloween! I originally had a completely different idea in mind but I just didnt have the time for it. After some brainstorming I ended up deciding to make a level themed around terrifying cubes. Theres actually two separate cubes here and not just the Meat Cube. Theres a non-euclidean cube too, and I really under utilized it. Maybe I should bring it back for something else in the future.
I also hid the cat-head all over the place in this track. You wont see it in this video so go find it yourself! Its even hiding a shortcut! [Distance] Terrorcube](https://i.ytimg.com/vi/RikXoInFzco/mqdefault.jpg)
![[Distance] Theoretical | Custom Campaign
Content Warning: Lots of flashing
Theoretical was a series of levels Semtex4ya would make for DAC events. Soul was the final theoretical level that was made.
These levels are an incredible display of Semtexs mastery with particle systems and just a showcase of the crazy stuff you put together in Distances editor.
I dont think Semtex intended to make these levels be Campaign like, but they all connect together pretty well. The transition between Heart, Mind, and Soul hit harder when done in sequence like this.
There was never a collection made for Theoretical, so I put one together: https://steamcommunity.com/sharedfiles/filedetails/?id=3780100108
The theoretical levels are easily some of the coolest levels anyone has ever made in Distance. Give them a shot! [Distance] Theoretical | Custom Campaign](https://i.ytimg.com/vi/RlgSqcdbWBo/mqdefault.jpg)
![[Distance] NWBO/TB Course 4 by Tiedye (35 Ghosts)
This upload features a NWBO level, which stands for No Wings Boost Only. NWBO was one of the pioneers in difficult tracks made by the community, this one being the 4th in the series.
I tried to choose a set of ghosts that finished somewhat close to each other, but as you can see the time difference is beeg.
This is made by using a plugin created by Seekr called Tweakr which you can find here. https://github.com/Seeker14491/Tweakr/releases [Distance] NWBO/TB Course 4 by Tiedye (35 Ghosts)](https://i.ytimg.com/vi/SJzr0g3U0OY/mqdefault.jpg)
![[Distance] -IXTRO-
You have been invited to a race above the cities! The IXTRO Raceway has a will test your mettle and focus! Padimeau has approved the implementation of a new kind of obstacle on IXTROs course sponsored by The Alliance!
This was made for DAC this year! Yet again an attempt to make water look as good as possible, but you cant go inside the water this time. Definitely one of my more straightforward levels. Had to go crazy on the short hops though lol. Theres a few camera drones I could probably remove...
Music: Mameyudoufu - Axonometric. [Distance] -IXTRO-](https://i.ytimg.com/vi/S_Pk1H5vjHE/mqdefault.jpg)


![[Distance] Level Editor Tutorial #3 Editor Tricks!
I talk a little strangely in this one, but this one is going over some neat things you can do in the editor that you might not have known about.
Things like:
-Doing math in the editor
-Copy pasting properties
-Typing numbers while manipulating the gizmo
-Holding ctrl or shift when using gizmo
-Holding left click on certain properties and dragging the mouse around
-Showing where hotkeys are
These tutorials are done at the start of my streams and are nearly completely improvised.
Got ideas for stuff to focus on! Lemme know! [Distance] Level Editor Tutorial #3 Editor Tricks!](https://i.ytimg.com/vi/Sm_Lb2puA-M/mqdefault.jpg)
![[Distance] ({[Unlie]}) W I D E
This is another shitpost where I took GamesTestNeons level and stretched it horizontally. I literally selected every object and just scaled it on the x axis. Some stuff had to be moved to prevent softlock, and some objects reverted back to their usual shape since they were made out of splines.
Either way, this was the result.
If you want a video of GamesTestNeons original level, you can see it here: https://www.youtube.com/watch?v=kzD7nKuTcgA [Distance] ({[Unlie]}) W I D E](https://i.ytimg.com/vi/Sr2hXRZ3SDA/mqdefault.jpg)