Discovering Fake Caustics in Blender @Polyfjord
Discovering Fake Caustics in Blender  @Polyfjord
Uploaded September 2021 | Updated September 2026, 2 weeks ago
Let's create a custom procedural texture that can be projected with a simple spot light in Cycles! This can be combined with a simple volumetric shader to get smooth god rays and looong render times.

Monkey project file (free): patreon.com/posts/55566549

If you want to support the channel: patreon.com/polyfjord

Chapters:
00:00 Look at this texture!
00:39 Diving head first into the shading editor
04:24 Copying the material to a spot light
05:22 Something is wrong...
06:12 There we go!
06:30 Adding volumetrics
07:17 The results are in!
08:13 But what about Eevee?

Instagram: https://instagr.am/polyfjord

Thanks for watching!

Music:
Purchases made through the links below may provide some compensation to Polyfjord. (This is a great way to support the channel!):
Final result song: shutterstock.7eer.net/yREL5Ng

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Discovering Fake Caustics in Blender

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