Game Wisdom | Difficulty in Game Design 101 | #gamewisdom #gamedev Critical Thought #indiedev @Game-wisdom | Uploaded September 2024 | Updated October 2024, 1 day ago.
For this critical thought, I went from easy to hardcore discussing the challenges of making difficulty work in a game and why making a game too easy or too hard is not what you want to achieve.
0:00 Intro
00:27 Difficulty Extremes
3:27 Getting the Baseline Right
9:09 When it Gets Interesting
16:14 You Can't Please Everyone
20:22 Conclusion
_____________________________________________________________
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Videogame streams are now archived on my secondary channel: youtube.com/channel/UCpzr0SZCSz2lvc90GaVDGbw
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#gamedesign
For this critical thought, I went from easy to hardcore discussing the challenges of making difficulty work in a game and why making a game too easy or too hard is not what you want to achieve.
0:00 Intro
00:27 Difficulty Extremes
3:27 Getting the Baseline Right
9:09 When it Gets Interesting
16:14 You Can't Please Everyone
20:22 Conclusion
_____________________________________________________________
Join this channel to get access to perks:
youtube.com/channel/UCJPQyAGAbIcXZXfM01oOPOA/join
Videogame streams are now archived on my secondary channel: youtube.com/channel/UCpzr0SZCSz2lvc90GaVDGbw
Books I've Written:
routledge.com/search?author=Joshua%20Bycer (top results)
Additional Sites:
Main Site: Game-Wisdom.com
https://anchor.fm/gamewisdom
Patreon: patreon.com/GWBycer
Paypal: paypal.me/GWBycer
Bluesky: https://bsky.app/profile/gwbycer.bsky.social
Twitter/X: twitter.com/gwbycer
Discord: discord.gg/jGWxsj2eZH
for business inquiries: josh*at*game-wisdom.com
subscribeonandroid.com/game-wisdom.com/feed/podcast for Android and itunes.apple.com/us/podcast/game-wisdom/id1126129621?mt=2&ls=1 for Itunes
#gamedesign