Game Wisdom | How Developers Have Improved Roguelike Design |#gamewisdom #roguelike #indiedev critical thought @Game-wisdom | Uploaded April 2024 | Updated October 2024, 1 day ago.
For this critical thought, I talked about how recent roguelikes have been embracing more ways of instilling variance into their designs, and what designers should be paying attention to.
0:00 Intro
00:37 Variance in Roguelikes
1:19 The Chaos Spectrum
5:15 Embracing Tags in Roguelikes
15:28 Spikiness Success
20:07 Conclusion
Games Shown: Binding of Isaac, Warriors of the Nile 2, Beyond the Long Night, Slice & Dice
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routledge.com/search?author=Joshua%20Bycer (top results)
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#gamedesign
For this critical thought, I talked about how recent roguelikes have been embracing more ways of instilling variance into their designs, and what designers should be paying attention to.
0:00 Intro
00:37 Variance in Roguelikes
1:19 The Chaos Spectrum
5:15 Embracing Tags in Roguelikes
15:28 Spikiness Success
20:07 Conclusion
Games Shown: Binding of Isaac, Warriors of the Nile 2, Beyond the Long Night, Slice & Dice
_____________________________________________________________
Join this channel to get access to perks:
youtube.com/channel/UCJPQyAGAbIcXZXfM01oOPOA/join
Videogame streams are now archived on my secondary channel: youtube.com/channel/UCpzr0SZCSz2lvc90GaVDGbw
Books I've Written:
routledge.com/search?author=Joshua%20Bycer (top results)
Additional Sites:
Main Site: Game-Wisdom.com
https://anchor.fm/gamewisdom
Patreon: patreon.com/GWBycer
Paypal: paypal.me/GWBycer
Twitter: twitter.com/gwbycer
Discord: discord.gg/MFdkhMz
subscribeonandroid.com/game-wisdom.com/feed/podcast for Android and itunes.apple.com/us/podcast/game-wisdom/id1126129621?mt=2&ls=1 for Itunes
#gamedesign