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Game Wisdom | How Developers Have Improved Roguelike Design |#gamewisdom #roguelike #indiedev critical thought @Game-wisdom | Uploaded April 2024 | Updated October 2024, 1 day ago.
For this critical thought, I talked about how recent roguelikes have been embracing more ways of instilling variance into their designs, and what designers should be paying attention to.

0:00 Intro
00:37 Variance in Roguelikes
1:19 The Chaos Spectrum
5:15 Embracing Tags in Roguelikes
15:28 Spikiness Success
20:07 Conclusion

Games Shown: Binding of Isaac, Warriors of the Nile 2, Beyond the Long Night, Slice & Dice
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