Uploaded May 2021 | Updated September 2026, 2 hours ago
This animation shows different types of key frame interpolation in Mandelbulber program implemented in version 2.26. Linear interpolation is the least smooth. Cubic is the smoothest. Akima is a good compromise in most of situations. Steffen is smooth and has no overshoots.
1. Linear - en.wikipedia.org/wiki/Linear_interpolation
2. Steffen - gnu.org/software/gsl/doc/html/interp.html#c.gsl_interp_steffen
3. Akima - en.wikipedia.org/wiki/Akima_spline
4. Cubic - en.wikipedia.org/wiki/Spline_interpolation#Algorithm_to_find_the_interpolating_cubic_spline
gnu.org/software/gsl/doc/html/_images/interp_compare.png
Comparison: gnu.org/software/gsl/doc/html/_images/interp_compare.png
This animation shows different types of key frame interpolation in Mandelbulber program implemented in version 2.26. Linear interpolation is the least smooth. Cubic is the smoothest. Akima is a good compromise in most of situations. Steffen is smooth and has no overshoots.
1. Linear - en.wikipedia.org/wiki/Linear_interpolation
2. Steffen - gnu.org/software/gsl/doc/html/interp.html#c.gsl_interp_steffen
3. Akima - en.wikipedia.org/wiki/Akima_spline
4. Cubic - en.wikipedia.org/wiki/Spline_interpolation#Algorithm_to_find_the_interpolating_cubic_spline
gnu.org/software/gsl/doc/html/_images/interp_compare.png
Comparison: gnu.org/software/gsl/doc/html/_images/interp_compare.png










