Uploaded July 2020 | Updated September 2026, 2 weeks ago
Repository:
github.com/RoundBearChoi/2.5D-Platformer-HDRP
Render test scene (repository):
github.com/RoundBearChoi/HDRP-ProBuilder-Test
Files are available here:
drive.google.com/drive/folders/17Lfpa5r-3zeR1jaT0eJ4nqIR3pkU9ABE?usp=sharing
Devlog#7 video:
youtu.be/sx_WJ6CRxeQ
Unity Manual (mask maps)
docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@7.1/manual/Mask-Map-and-Detail-Map.html
Article on metallic, smoothness, normal:
blog.teamtreehouse.com/beginners-guide-physically-based-rendering-unity#:~:text=A%20metallic%20map%20simply%20describes,you%20should%20avoid%20anything%20between.
Ambient occlusion - Wikipedia:
en.wikipedia.org/wiki/Ambient_occlusion
Video tutorial on Materialize:
youtu.be/-LUlfdIZ6IM
Sample video on Materialize:
youtu.be/yKOTwXrsCQk
Texture Packer by Andy Duboc:
github.com/andydbc/unity-texture-packer
Sample video on Texture Packer:
youtu.be/B4qYdeX1DvE
Material Issues & Fixes in "FBX for Unity":
community.adobe.com/t5/fuse-beta/material-issues-fixes-in-quot-fbx-for-unity-quot/td-p/7948222?page=1
Gabriel Aguiar - VFX artist:
youtube.com/channel/UCtb1s859RTxx-RIgFs5ZVQA
Brackeys videos:
youtu.be/FvZNVQuLDjI
youtu.be/iCEHarLRCzI
Blender:
blender.org
Google Fonts:
fonts.google.com
Any questions/comments? Join us on discord:
discord.gg/hAFTgcA
Intro: (0:00)
HDRP lit: (0:21)
VFX Graphs: (3:33)
3D Textures: (5:28)
Outro: (7:03)
Social
twitter: twitter.com/roundbeargames
facebook: facebook.com/roundbeargames17
hive: peakd.com/@roundbeargames/posts
linkedin: linkedin.com/in/jangwon-choi-roundbeargames
Patreon:
patreon.com/roundbeargames
Channel Memberships:
youtube.com/roundbeargames/join
#gamedev #indiegame #unitytutorial #devlog
Repository:
github.com/RoundBearChoi/2.5D-Platformer-HDRP
Render test scene (repository):
github.com/RoundBearChoi/HDRP-ProBuilder-Test
Files are available here:
drive.google.com/drive/folders/17Lfpa5r-3zeR1jaT0eJ4nqIR3pkU9ABE?usp=sharing
Devlog#7 video:
youtu.be/sx_WJ6CRxeQ
Unity Manual (mask maps)
docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@7.1/manual/Mask-Map-and-Detail-Map.html
Article on metallic, smoothness, normal:
blog.teamtreehouse.com/beginners-guide-physically-based-rendering-unity#:~:text=A%20metallic%20map%20simply%20describes,you%20should%20avoid%20anything%20between.
Ambient occlusion - Wikipedia:
en.wikipedia.org/wiki/Ambient_occlusion
Video tutorial on Materialize:
youtu.be/-LUlfdIZ6IM
Sample video on Materialize:
youtu.be/yKOTwXrsCQk
Texture Packer by Andy Duboc:
github.com/andydbc/unity-texture-packer
Sample video on Texture Packer:
youtu.be/B4qYdeX1DvE
Material Issues & Fixes in "FBX for Unity":
community.adobe.com/t5/fuse-beta/material-issues-fixes-in-quot-fbx-for-unity-quot/td-p/7948222?page=1
Gabriel Aguiar - VFX artist:
youtube.com/channel/UCtb1s859RTxx-RIgFs5ZVQA
Brackeys videos:
youtu.be/FvZNVQuLDjI
youtu.be/iCEHarLRCzI
Blender:
blender.org
Google Fonts:
fonts.google.com
Any questions/comments? Join us on discord:
discord.gg/hAFTgcA
Intro: (0:00)
HDRP lit: (0:21)
VFX Graphs: (3:33)
3D Textures: (5:28)
Outro: (7:03)
Social
twitter: twitter.com/roundbeargames
facebook: facebook.com/roundbeargames17
hive: peakd.com/@roundbeargames/posts
linkedin: linkedin.com/in/jangwon-choi-roundbeargames
Patreon:
patreon.com/roundbeargames
Channel Memberships:
youtube.com/roundbeargames/join
#gamedev #indiegame #unitytutorial #devlog










