@Roundbeargames
  @Roundbeargames
Roundbeargames | Devlog #4 - Unity Steam Integration - Facepunch @Roundbeargames | Uploaded November 2021 | Updated October 2024, 3 hours ago.
Setting up Unity multiplayer through Steam.

Repository:
github.com/RoundBearChoi/UnitySteamLobby

Facepunch (C# implementation of Steamworks):
wiki.facepunch.com/steamworks
github.com/bthomas2622/facepunch-steamworks-tutorial

Steamworks:
partner.steamgames.com/doc/home

Devlog on C# networking (TCP):
youtu.be/5iUqhyA49SY

Playlist:
youtube.com/playlist?list=PLWYGofN_jX5CNMI6tqlxNtTc7v9DkfNbC

Any questions/comments? Join us on discord:
discord.gg/hAFTgcA

intro: 0:00
player hosted server: 0:52
sample data sync: 2:20
not using mirror or photon: 3:09
outro: 3:47

Social
twitter: twitter.com/roundbeargames
facebook: facebook.com/roundbeargames17
hive: peakd.com/@roundbeargames/posts
linkedin: linkedin.com/in/jangwon-choi-15041a9a

Patreon:
patreon.com/roundbeargames

Channel Memberships:
youtube.com/roundbeargames/join

#gamedev
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Devlog #4 - Unity Steam Integration - Facepunch @Roundbeargames

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