Uploaded May 2021 | Updated September 2026, 1 week ago
A few months ago, around September 2020, I restored the Trial Edition debug camera, never got around to record it because of lazyness.
Anyway in order to restore the camera I did the following:
-Implemented code to initialize and re-route the second controller button presses.
-Implemented a toggle to enable\remove the debug camera.
Because there wasn't enough space inside the ELF, I decided to implement overlay support in the game, which not only gave me a lot of memory to work with in terms of code, but also it made easier to re-route existing code to my custom C functions
This will eventually be released, once I get to fix a few issues related to the XAG files not playing correctly due to how the iso is generated.
A few months ago, around September 2020, I restored the Trial Edition debug camera, never got around to record it because of lazyness.
Anyway in order to restore the camera I did the following:
-Implemented code to initialize and re-route the second controller button presses.
-Implemented a toggle to enable\remove the debug camera.
Because there wasn't enough space inside the ELF, I decided to implement overlay support in the game, which not only gave me a lot of memory to work with in terms of code, but also it made easier to re-route existing code to my custom C functions
This will eventually be released, once I get to fix a few issues related to the XAG files not playing correctly due to how the iso is generated.






![Spider-Man PS1 2-18-2000 Preview Build [EXTRA 3] Unused Storyboards
Unused Storyboards images found in the CD.WAD container of the February 18 2000 build of the game. Spider-Man PS1 2-18-2000 Preview Build [EXTRA 3] Unused Storyboards](https://i.ytimg.com/vi/jBhMmcmYP5o/mqdefault.jpg)



