Uploaded July 2025 | Updated September 2026, 1 week ago
This update introduced a fundamental change. Instead of having "bullets and chambers" that a player can mix/match at will, the design of the game will instead have bullets that can be replaced (but NOT moved around), and chambers which are permanent when obtained.
I also show off the "Tracking Chamber", which shoots bullets that tag enemies so the next shot fired will home in on the target. The projectiles will even deal extra damage the longer they take to hit the target, but ONLY that target. Anything else will take the normal damage.
Make sure to check out my Twitch where I livestream!
Twitter: twitter.com/BloodShot9001
Twitch: twitch.tv/bloodshot9001
Discord: discord.gg/FBZEXEG
This update introduced a fundamental change. Instead of having "bullets and chambers" that a player can mix/match at will, the design of the game will instead have bullets that can be replaced (but NOT moved around), and chambers which are permanent when obtained.
I also show off the "Tracking Chamber", which shoots bullets that tag enemies so the next shot fired will home in on the target. The projectiles will even deal extra damage the longer they take to hit the target, but ONLY that target. Anything else will take the normal damage.
Make sure to check out my Twitch where I livestream!
Twitter: twitter.com/BloodShot9001
Twitch: twitch.tv/bloodshot9001
Discord: discord.gg/FBZEXEG










