Uploaded August 2022 | Updated September 2026, 1 week ago
Patreon: patreon.com/joshstrifehayes
Twitch: twitch.tv/joshstrifehayes
Discord: discord.gg/GM2sCUX
Twitter: twitter.com/joshstrifehayes
Reddit: reddit.com/r/joshstrifehayes
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Episode 2 of the new series 'Dev Log', talking to game developers about game development!
I sat down with Mod Kieren and Mod Elena from the Old School Runescape team and asked some difficult design questions, about nostalgia, how you design for a broad level range, when emergent gameplay becomes player created extortion and how you bring raiding to a game which never had it.
Thank you to the Patreon supporters and Twitch subs who keep the channel alive.
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00:00:18 – intro
00:02:20 – Was OSRS ever meant to succeed?
00:05:06 – Why does the Nightmare zone have a cow?
00:06:06 – how does OSRS design around Runescape 3?
00:12:54 – how do you bring raiding to OSRS?
00:17:07 – was the 'evolution of combat' a good idea?
00:21:10 – Removing the wilderness in 2007, was it the right call?
00:25:05 – Revenant caves and 'emergent gameplay vs extortion'
00:28:50 – how do you design content to be played and not avoided
00:34:45 – Microtransactions, how will OSRS avoid them?
00:41:18 – Large expansions vs smaller constant content updates
00:47:20 – How do you balance the OSRS economy?
00:52:01 – how do you balance raid rewards to avoid inflation?
00:54:40 – Ironman and other limitations, which are worth designing?
00:59:00 – is OSRS a single player game in a multiplayer world?
01:01:20 – OSRS in popular culture
01:04:25 – Why is OSRS so perfect for 'challenge accounts'
01:06:10 – Snailman mode?
01:08:02 – The community content vote, what are the downsides?
01:15:30 – What one thing would you change about OSRS?
01:19:20 – designing for mobile vs PC
01:23:55 – why are 3rd party launchers so popular?
01:29:35 – the lv3 jad kill, what other crazy stuff have players done?
01:35:20 – Designing for the elite vs designing for the masses
01:42:06 – Leagues and Deadman, are they for Youtubers / twitch streamers?
01:47:20 – How are you avoiding Power creep?
01:54:30 – What does the future hold for OSRS?
oldschool.runescape.com
Patreon: patreon.com/joshstrifehayes
Twitch: twitch.tv/joshstrifehayes
Discord: discord.gg/GM2sCUX
Twitter: twitter.com/joshstrifehayes
Reddit: reddit.com/r/joshstrifehayes
#####
Episode 2 of the new series 'Dev Log', talking to game developers about game development!
I sat down with Mod Kieren and Mod Elena from the Old School Runescape team and asked some difficult design questions, about nostalgia, how you design for a broad level range, when emergent gameplay becomes player created extortion and how you bring raiding to a game which never had it.
Thank you to the Patreon supporters and Twitch subs who keep the channel alive.
#####
00:00:18 – intro
00:02:20 – Was OSRS ever meant to succeed?
00:05:06 – Why does the Nightmare zone have a cow?
00:06:06 – how does OSRS design around Runescape 3?
00:12:54 – how do you bring raiding to OSRS?
00:17:07 – was the 'evolution of combat' a good idea?
00:21:10 – Removing the wilderness in 2007, was it the right call?
00:25:05 – Revenant caves and 'emergent gameplay vs extortion'
00:28:50 – how do you design content to be played and not avoided
00:34:45 – Microtransactions, how will OSRS avoid them?
00:41:18 – Large expansions vs smaller constant content updates
00:47:20 – How do you balance the OSRS economy?
00:52:01 – how do you balance raid rewards to avoid inflation?
00:54:40 – Ironman and other limitations, which are worth designing?
00:59:00 – is OSRS a single player game in a multiplayer world?
01:01:20 – OSRS in popular culture
01:04:25 – Why is OSRS so perfect for 'challenge accounts'
01:06:10 – Snailman mode?
01:08:02 – The community content vote, what are the downsides?
01:15:30 – What one thing would you change about OSRS?
01:19:20 – designing for mobile vs PC
01:23:55 – why are 3rd party launchers so popular?
01:29:35 – the lv3 jad kill, what other crazy stuff have players done?
01:35:20 – Designing for the elite vs designing for the masses
01:42:06 – Leagues and Deadman, are they for Youtubers / twitch streamers?
01:47:20 – How are you avoiding Power creep?
01:54:30 – What does the future hold for OSRS?
oldschool.runescape.com









![Dungeons and Raids should NOT be endgame only [MMOPINION]
Patreon: https://www.patreon.com/joshstrifehayes
Twitch: https://www.twitch.tv/joshstrifehayes
Discord: https://discord.gg/GM2sCUX
Twitter: https://www.twitter.com/joshstrifehayes
Reddit: https://www.reddit.com/r/joshstrifehayes
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Dungeons and Raids are some of the best multiplayer focused MMORPG content, and the fact theyre reserved for the long term players means youre preventing the new players from experiencing a fantastic part of the MMO experience.
If your game becomes about dungeons and Raids, it should lay the foundation of that gameplay very early, and training the player to become good at it from the start.
Thanks to the supporters on Patreon and Twitch who keep the channel alive! Dungeons and Raids should NOT be endgame only [MMOPINION]](https://i.ytimg.com/vi/ySHmXCTLSHM/mqdefault.jpg)
![I Played the most Insane MMO on Steam...to the End. [Otherland - Part 6]
Patreon: https://www.patreon.com/joshstrifehayes
Twitch: https://www.twitch.tv/joshstrifehayes
Discord: https://discord.gg/GM2sCUX
Twitter: https://www.twitter.com/joshstrifehayes
#####
In this episode we confront the Neo-Grail more, save a small girl and then discover the fire isle.
As usual, Otherland continues to be one of the strangest, wierdest and downright most memorable MMOs Ive ever played, this adventure is probably nearing the halfway point, and its only going to get worse.
Glitches, bugs, strange AI, its all here, and its all slowly falling apart.
Thank you to my Patreon supporters and Twitch subs who make my channel possible. I Played the most Insane MMO on Steam...to the End. [Otherland - Part 6]](https://i.ytimg.com/vi/z4cfhx3z8Uk/mqdefault.jpg)