Uploaded August 2021 | Updated September 2026, 1 week ago
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Parasitic design, systems within games that leech from the core mechanics and require support from other systems to function yet never become main, meaningful parts of the gameplay experience.
Temporary systems added to provide empty timesinks, easily removable distraction systems designed to placate players.
However once players realise a system is parasitic, they'll often stop using it because they realise it takes yet gives nothing back/
MMO games are guilty of this in almost every major expansion, systems you just KNOW won't be relevant in the next expansion.
Thanks to the Patreon supporters and Twitch subs for keeping the channel going :D
Patreon: patreon.com/joshstrifehayes
Twitch: twitch.tv/joshstrifehayes
Discord: discord.gg/GM2sCUX
Twitter: twitter.com/joshstrifehayes
Reddit: reddit.com/r/joshstrifehayes
#####
Parasitic design, systems within games that leech from the core mechanics and require support from other systems to function yet never become main, meaningful parts of the gameplay experience.
Temporary systems added to provide empty timesinks, easily removable distraction systems designed to placate players.
However once players realise a system is parasitic, they'll often stop using it because they realise it takes yet gives nothing back/
MMO games are guilty of this in almost every major expansion, systems you just KNOW won't be relevant in the next expansion.
Thanks to the Patreon supporters and Twitch subs for keeping the channel going :D


![Dungeons and Raids should NOT be endgame only [MMOPINION]
Patreon: https://www.patreon.com/joshstrifehayes
Twitch: https://www.twitch.tv/joshstrifehayes
Discord: https://discord.gg/GM2sCUX
Twitter: https://www.twitter.com/joshstrifehayes
Reddit: https://www.reddit.com/r/joshstrifehayes
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Dungeons and Raids are some of the best multiplayer focused MMORPG content, and the fact theyre reserved for the long term players means youre preventing the new players from experiencing a fantastic part of the MMO experience.
If your game becomes about dungeons and Raids, it should lay the foundation of that gameplay very early, and training the player to become good at it from the start.
Thanks to the supporters on Patreon and Twitch who keep the channel alive! Dungeons and Raids should NOT be endgame only [MMOPINION]](https://i.ytimg.com/vi/ySHmXCTLSHM/mqdefault.jpg)
![I Played the most Insane MMO on Steam...to the End. [Otherland - Part 6]
Patreon: https://www.patreon.com/joshstrifehayes
Twitch: https://www.twitch.tv/joshstrifehayes
Discord: https://discord.gg/GM2sCUX
Twitter: https://www.twitter.com/joshstrifehayes
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In this episode we confront the Neo-Grail more, save a small girl and then discover the fire isle.
As usual, Otherland continues to be one of the strangest, wierdest and downright most memorable MMOs Ive ever played, this adventure is probably nearing the halfway point, and its only going to get worse.
Glitches, bugs, strange AI, its all here, and its all slowly falling apart.
Thank you to my Patreon supporters and Twitch subs who make my channel possible. I Played the most Insane MMO on Steam...to the End. [Otherland - Part 6]](https://i.ytimg.com/vi/z4cfhx3z8Uk/mqdefault.jpg)