Uploaded November 2019 | Updated September 2026, 2 weeks ago
Dev Diary - Making of 'Neon Noir' - Hardware and API Agnostic Ray Tracing
Ray Tracing for everyone! Check out our new technology and put your own hardware to the test. Get Crytek's Neon Noir Ray Tracing Benchmark here: cryengine.com/marketplace/product/neon-noir
Share your score: forum.cryengine.com/viewtopic.php?f=4&t=12214
Find out how we created Neon Noir in our developer diary, featuring some of the key members of the team involved in spearheading our new ray tracing technology, coming to a future version of CRYENGINE. The video explains how the new tech was developed, the inspiration behind the scenes created for Neon Noir, and reveals how this technology will empower artists and developers to achieve stunning results by deploying ray tracing on contemporary hardware.
The ray tracing technology that features in Neon Noir is both hardware and API agnostic and enables ray tracing to run on most mainstream contemporary AMD and NVIDIA GPUs.
#RayTracing #AchievedWithCRYENGINE #MakingOf
CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at cryengine.com
Subscribe: youtube.com/cryengine?sub_confirmation=1
Add us on Twitter: twitter.com/cryengine
Follow us on Facebook: facebook.com/cryengineofficial
Join the discussion on our Forum: forum.cryengine.com and/or CRYENGINE Discord: discord.gg/cryengine
Browse our Marketplace: cryengine.com/marketplace
Dev Diary - Making of 'Neon Noir' - Hardware and API Agnostic Ray Tracing
Ray Tracing for everyone! Check out our new technology and put your own hardware to the test. Get Crytek's Neon Noir Ray Tracing Benchmark here: cryengine.com/marketplace/product/neon-noir
Share your score: forum.cryengine.com/viewtopic.php?f=4&t=12214
Find out how we created Neon Noir in our developer diary, featuring some of the key members of the team involved in spearheading our new ray tracing technology, coming to a future version of CRYENGINE. The video explains how the new tech was developed, the inspiration behind the scenes created for Neon Noir, and reveals how this technology will empower artists and developers to achieve stunning results by deploying ray tracing on contemporary hardware.
The ray tracing technology that features in Neon Noir is both hardware and API agnostic and enables ray tracing to run on most mainstream contemporary AMD and NVIDIA GPUs.
#RayTracing #AchievedWithCRYENGINE #MakingOf
CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at cryengine.com
Subscribe: youtube.com/cryengine?sub_confirmation=1
Add us on Twitter: twitter.com/cryengine
Follow us on Facebook: facebook.com/cryengineofficial
Join the discussion on our Forum: forum.cryengine.com and/or CRYENGINE Discord: discord.gg/cryengine
Browse our Marketplace: cryengine.com/marketplace








![CRYENGINE Character Animation tutorial - Mannequin
0:00 - Introduction
0:50 - Defining the Mannequin system
1:45 - Intro to Mannequin terms through a finished Mannequin player setup
4:30 - Creating a new project and generating a C++ solution
5:45 - Setting up a jump animation fragment in player.h
7:30 - Setting up a jump animation fragment in player.cpp
15:40 - Editing scope in Mannequins player.xml
17:30 - Using Mannequin Editor to define a jump fragment ID
18:55 - Adding animation fragments and tags in Mannequin Editor
19:30 - Adding an animation layer in Mannequin Editor
20:50 - Previewing animation timelines in Mannequin Editor
21:15 - Adjusting blend transitions in Mannequin Editor
24:00 - Viewing and editing Mannequins XML files directly
25:10 - Testing the animations in a level
26:00 - Experimenting with animation layer settings
Hosted by CRYENGINE Learning Manager Brian Dilg, this tutorial dives deep into the Mannequin Editor and Mannequin system. You’ll be shown how to set up new animation states and animate a character with your own player entity in the C++ third-person template. The step-by-step guide takes you through setting up a new jumping animation and creating the logic for controlling it. The Mannequin Editor will be used to loop and fine-tune the transitions between the different animations.
This video follows on from the first tutorial in this series:
Setting up a Player Character in CRYENGINE [FBX]: https://www.youtube.com/watch?v=xP1NpW_iT_A
You can download the source assets for the course on the documentation page for this tutorial: https://docs.cryengine.com/display/CEMANUAL/Tutorial+-+Adding+an+Animation+in+Mannequin
Additional information to get you up and running:
Installing Visual Studio tutorial: https://www.youtube.com/watch?v=BRqz4I2DtlI
Compiling a C++ CRYENGINE Project: https://www.youtube.com/watch?v=3P_Cjw9b66E
CRYENGINE, the most powerful game development platform, is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at http://www.cryengine.com
Subscribe: https://www.youtube.com/cryengine?sub_confirmation=1
Add us on Twitter: https://twitter.com/cryengine
Follow us on Facebook: https://www.facebook.com/cryengineofficial/
Join our forum: https://forum.cryengine.com/
Browse our marketplace: https://www.cryengine.com/marketplace
Check out our official Discord channel: https://discordapp.com/invite/cryengine CRYENGINE Character Animation tutorial - Mannequin](https://i.ytimg.com/vi/kqZubpCYdAM/mqdefault.jpg)

