Uploaded June 2025 | Updated September 2026, 1 week ago
I'd say spoilers... but I feel like everyone knows about the Roaring Knight by now...? In any case VERY cool Deltarune moment I think in general, it just comes out of nowhere, too. I'll not elaborate on it in case you did NOT play through it first, legit just go play the game, it's not too expensive and it's on practically everything current except mobile.
I had a go at this as a joke, but then it ended up working really well with this sound set - some of the choices are a bit strange but I had to make choices that were still in this overall cohesive QSound sphere while being authentic to the composition. Now where I *did* have some trouble was particularly in the intro, it sounded too empty just because the original has a lot of distortion, while I can't really add that here unless I swap instruments out - but then you lose on that Capcom QSound hallmarks (which are largely in part thanks to its chosen instruments, so...)
Some parts in general were just really hard to transcribe (I do it by ear), especially towards the end where it goes crazy. It was fun to get it done ultimately but man was it tough - not even whatever stem separation tools exist helped all that much honestly (and I ended up relying a lot on spectrograph analysis, way more than typical I think)
In any case, I hope you'll enjoy!
Originally composed by Toby Fox
Image/video credits: FlurpNurp for the sprite
VFX credits: Davinci Resolve
※ I do not own the original art/themes.
※ You may not reupload this video/audio on its own.
※ You may use this in your project as long as you credit me, but at your own risk.
*If you enjoyed, please subscribe & follow me! I'm on:*
Website ➤ melonadem.com
My music ➤ melonadem.bandcamp.com
Ko-fi ➤ ko-fi.com/melonadem
Bluesky ➤ bluesky.melonadem.com
Discord server ➤ discord.melonadem.com
I'd say spoilers... but I feel like everyone knows about the Roaring Knight by now...? In any case VERY cool Deltarune moment I think in general, it just comes out of nowhere, too. I'll not elaborate on it in case you did NOT play through it first, legit just go play the game, it's not too expensive and it's on practically everything current except mobile.
I had a go at this as a joke, but then it ended up working really well with this sound set - some of the choices are a bit strange but I had to make choices that were still in this overall cohesive QSound sphere while being authentic to the composition. Now where I *did* have some trouble was particularly in the intro, it sounded too empty just because the original has a lot of distortion, while I can't really add that here unless I swap instruments out - but then you lose on that Capcom QSound hallmarks (which are largely in part thanks to its chosen instruments, so...)
Some parts in general were just really hard to transcribe (I do it by ear), especially towards the end where it goes crazy. It was fun to get it done ultimately but man was it tough - not even whatever stem separation tools exist helped all that much honestly (and I ended up relying a lot on spectrograph analysis, way more than typical I think)
In any case, I hope you'll enjoy!
Originally composed by Toby Fox
Image/video credits: FlurpNurp for the sprite
VFX credits: Davinci Resolve
※ I do not own the original art/themes.
※ You may not reupload this video/audio on its own.
※ You may use this in your project as long as you credit me, but at your own risk.
*If you enjoyed, please subscribe & follow me! I'm on:*
Website ➤ melonadem.com
My music ➤ melonadem.bandcamp.com
Ko-fi ➤ ko-fi.com/melonadem
Bluesky ➤ bluesky.melonadem.com
Discord server ➤ discord.melonadem.com






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