Uploaded August 2023 | Updated September 2026, 1 hour ago
Defender of the Crown for the Gameboy Advance beaten on the hardest difficulty in just over 12 minutes. Cutscenes can be skipped but I wanted to leave them in for informative purposes.
Geoffrey Longsword is chosen because swordplay is the only skill that you can't get around if you intend on saving the maiden. However, if you don't plan on saving the Maiden, it is better to use Cedric and use the 'Outflank' command whenever you can.
The beginning of the game is the most difficult part. After capturing the first territory, you either have to go with reckless abandon, or call a tournament.
If you don't care about resetting in the beginning, you can go with reckless abandon as seen here.
However, if you're trying to guarantee a safe victory, you would want to call for a tournament in round 3 and try to prioritize the high income lands. If you're unsure which lands give you the most income, you can use the 'Read Map' function to learn more.
The trick to jousting is to position your lance on top of theirs. If you have 6 points, you can very safely throw away the last joust. Even if your opponent knocks you off your horse, you can throw the morning star fight as well and still come out the victor. To be honest, I don't get why the developers even have you do the last joust when the winner has already been decided at that point.
Probably for the same reason that you start off as the red knight when you're on your horse, then inexplicably swap armor with your opponent before brandishing morning stars. Not only that, but you swap sides too. It's very confusing.
This was played on RetroArch using the mGBA core. Shaders used were ScaleFX and LCD3X.
Thank you for watching.
Defender of the Crown for the Gameboy Advance beaten on the hardest difficulty in just over 12 minutes. Cutscenes can be skipped but I wanted to leave them in for informative purposes.
Geoffrey Longsword is chosen because swordplay is the only skill that you can't get around if you intend on saving the maiden. However, if you don't plan on saving the Maiden, it is better to use Cedric and use the 'Outflank' command whenever you can.
The beginning of the game is the most difficult part. After capturing the first territory, you either have to go with reckless abandon, or call a tournament.
If you don't care about resetting in the beginning, you can go with reckless abandon as seen here.
However, if you're trying to guarantee a safe victory, you would want to call for a tournament in round 3 and try to prioritize the high income lands. If you're unsure which lands give you the most income, you can use the 'Read Map' function to learn more.
The trick to jousting is to position your lance on top of theirs. If you have 6 points, you can very safely throw away the last joust. Even if your opponent knocks you off your horse, you can throw the morning star fight as well and still come out the victor. To be honest, I don't get why the developers even have you do the last joust when the winner has already been decided at that point.
Probably for the same reason that you start off as the red knight when you're on your horse, then inexplicably swap armor with your opponent before brandishing morning stars. Not only that, but you swap sides too. It's very confusing.
This was played on RetroArch using the mGBA core. Shaders used were ScaleFX and LCD3X.
Thank you for watching.


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Credit goes to Fractalfusion
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