Uploaded February 2019 | Updated September 2026, 2 hours ago
Deep Dive event 1-3 clear video with zero commentaries.
DD 1-3 introduces the idea of Supply Lines.
You'll notice a tile bearing the icon of a flag on a hill. These are supply points. Your objective is to usually capture this supply point, form a line of captured & friendly tiles all the way to your HQ, and then hold control of this supply line for a certain amount of turns.
Black bombs in DD 1-3 are a lot more squishy than they look (1500 HP), so don't be afraid to engage them. DD 1-3 is the primary choice of users for farming event loot crates in chapter 1 of Deep Dive.
On 4:43 mark you'll see me holding the click down on that far South mob group and then on top right a scrolling bar of possible drops. This is a new UI update that helps you determine who drops what kind of loot.
Deep Dive event 1-3 clear video with zero commentaries.
DD 1-3 introduces the idea of Supply Lines.
You'll notice a tile bearing the icon of a flag on a hill. These are supply points. Your objective is to usually capture this supply point, form a line of captured & friendly tiles all the way to your HQ, and then hold control of this supply line for a certain amount of turns.
Black bombs in DD 1-3 are a lot more squishy than they look (1500 HP), so don't be afraid to engage them. DD 1-3 is the primary choice of users for farming event loot crates in chapter 1 of Deep Dive.
On 4:43 mark you'll see me holding the click down on that far South mob group and then on top right a scrolling bar of possible drops. This is a new UI update that helps you determine who drops what kind of loot.

![[FITS] Quick fight with enemy friendly fire 1
Picked up a game called Fights In Tight Spaces (no joke, its really what its called) on Steam. Was surprised at how much fun it was!
It does have the dreaded Early Access sticker on it but this is leagues better than your typical barebones prototype EA titles you see float around. The gameplay is completely playable with almost no bugs and has good replayability even with its remarkably short gametime per fight.
The video in question is a pure fight replay of my actions in that fight. In reality, you will be selecting maneuver cards per turn, planning out how you move around, choose who to attack, and find ways to win. [FITS] Quick fight with enemy friendly fire 1](https://i.ytimg.com/vi/7mgV6NS6abU/mqdefault.jpg)








